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Sesha

Member Since 13 Sep 2011
Offline Last Active Nov 24 2013 07:30 AM

Posts I've Made

In Topic: Shadow mapping problem

28 June 2013 - 10:37 AM

I gave a try what you had adviced but didnt worked.I dont understand the logic why u asked me to do that.

What i suspect is whether i am handling the ProjTex correctly.I can understand I miss something silly, but dont know what it is.

 

I had attached an image, in which i had textured the plain with the rendered shadowmap.

 

Worrying is shadow is not drawn.


In Topic: Blender to XNA: Skinned Model Renders Black

15 September 2012 - 07:26 AM

Hi Drakken255 try removing the TEXCOORD from the effect file and compile just with the material if it succeed then it is with blender. I know some in directx and not XNA.

In Topic: Picking problem

14 May 2012 - 08:47 PM

Hello mefistomanna,

Try clicking at other places of the screen(near light) if light gets selected at some other point then i think you have to tune your origin and direction vectors.

And also have a look at this http://toymaker.info/Games/html/picking.html.

In Topic: Texture mapping over an array of vertices?

14 September 2011 - 02:02 AM

Hi OCN.FiX.

If the texture is not loading, be sure the texture file is within the folder or specified place, another thing is to change FVF declaration in the line if (FAILED(d3ddev->CreateVertexBuffer(WIDTH * HEIGHT * sizeof(OURCUSTOMVERTEX), 0, D3DFVF_XYZ|D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &p_dx_VertexBuffer, NULL))) from
D3DFVF_XYZ|D3DFVF_DIFFUSE to D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1

In Topic: D3DXSprite produces strange colours during movement

14 September 2011 - 01:29 AM

Hi Tinytimrob i too had the same problem. I think removing D3DCLEAR_ZBUFFER from the line appsys.display.device->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_ARGB(0,0,0,0), 1.0f, 0);may help you.:)

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