No thanks. I don't take crititcism.
Positive feedback is encouraged though
- Viewing Profile: Reputation: Majestic_Mastermind
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me
My name is Lavontae. Have been making hiphop/r&b beats since 2004...started composing in 2011. All self-taught. Nothing is better than the feeling of creative flow. I love this. I do custom game composing work just email me majestic8390[at]gmail[dot]com with project details. Also head over to my website for royalty-free music www.OfficialMajesticMastermind.com
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#5010009 Atmosphereic/Ambient Track [Free D/L]
Posted by Majestic_Mastermind
on 12 December 2012 - 05:40 PM
#5008015 Feedback needed - 2D art
Posted by Majestic_Mastermind
on 07 December 2012 - 12:43 AM
This looks really good. Don't see anything wrong, it's crisp, clear and imaginative. Keep up the good work is all I have to say
#4964720 Grem Legends Soundtrack
Posted by Majestic_Mastermind
on 30 July 2012 - 11:33 PM
I really liked the fun feel of "Jam with the grem". The vocal sample is really creative also. The drums really amazed me in this track as well
Your vollage is on the menu also sounds very well done.
Keep up the good work
Your vollage is on the menu also sounds very well done.
Keep up the good work
#4947125 Pay people to try your game?
Posted by Majestic_Mastermind
on 07 June 2012 - 12:35 PM
My opinion is that game developer should give the game out for free to try. That way if it's an addicting game, the player is going to want to unlock the full version.
My girl played the trial of feeding frenzy game for xbox arcade, then after the trial she wanted the full game because it was addicting.
It makes no sense and even counterproductive to pay people to play your game. That's my opinion.
My girl played the trial of feeding frenzy game for xbox arcade, then after the trial she wanted the full game because it was addicting.
It makes no sense and even counterproductive to pay people to play your game. That's my opinion.
#4946622 Make Sure A Contract Is Signed
Posted by Majestic_Mastermind
on 05 June 2012 - 07:47 PM
I had to learn this the hard way, any composing work you do make sure a contract is signed no matter how much it is or how many tracks are needed . Even if it's just 3 tracks or for $50.
Any money I made from composing was using a contract, if no contract is presented most guys will just waste your time. Contract shows your serious.
nsmadsen said this before but I didn't take heed. Maybe someone should post a template contract for those who need it.
Any money I made from composing was using a contract, if no contract is presented most guys will just waste your time. Contract shows your serious.
nsmadsen said this before but I didn't take heed. Maybe someone should post a template contract for those who need it.
#4902172 Monetizing Games
Posted by Majestic_Mastermind
on 12 January 2012 - 06:54 PM
Came across a video and thought maybe it would help some of the game developers here who are trying to sell more games
#4881151 First Video Game orchestra score
Posted by Majestic_Mastermind
on 06 November 2011 - 01:33 PM
Just tried my hand at a video game orchestra piece, it's my first one so I'm looking forward to any feedback, good and bad and what I can do to improve because I know there are professional composers on this forum.
http://soundcloud.com/majestic8390/for-glory-vg-orchestra-score/
http://soundcloud.com/majestic8390/for-glory-vg-orchestra-score/
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