Iv recently graduated from a video game design and development course looking for a way to step into the industry. Throughout my time at school we used various game engines (XNA, Unity, UDK) and i'm pretty confident in my skills with all of them coding-wise I'v also started learning DirectX. But now that iv graduated im not sure which engine to continue using. My problem now is that there are 3 different programming languages within those 4 engines and Im trying to take everything in, but im getting massive brain overload. Which engine would be the most beneficial to continue.
Hey everyone, this is my first post please bear with me
I have recently finished school for game design and development with a 2d game (in xna) and a networked 3rd game (using unity, I did all the network programming for), I'd like to get into the industry as either a gameplay programmer or a network programmer. I'm thinking about my next step and Im stuck with what would be the best bet to get noticed, here's my options that I have been considering:
- A free polished game using unity
- a xna title for the indie marketplace (and maybe make some money off, hopefully)
- a udk mod
- several bits and pieces of gameplay elements, ai, and menu system (using any of the above mentioned engines)
I have experience with all the above engine, more so unity and xna, as udk is really restrictive to the creation of your code and its hard to go through the actor class looking for stuff to make your own code with . So where should I start taking my next step?