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Member Since 16 Sep 2011
Offline Last Active Dec 03 2014 10:38 AM

Posts I've Made

In Topic: how to prevent save cheating? (for games where saving is NOT allowed)

03 February 2014 - 04:42 AM

I would just like to point out that saving the game remotely adds complexity and further requirements to your project without providing a feasible return in most cases. Intercepting the call for a save game file and injecting your own is a lot simpler, in many circumstances, than performing intense decryption. Many forms of encryption, worth a lot more than any save game editor, have stood the test of time for dozens of years.

In Topic: A* problem with heuristic

16 January 2014 - 02:02 PM

Also, if the costs are not dynamic, you could pre-calculate them or cache path results between nodes and use the nearest point on the path as the starting node, etc.

In Topic: Javascript: image.onload function inside "class"

16 January 2014 - 01:54 PM

Works fine on JSFiddle: http://jsfiddle.net/E6bn9/2/

In Topic: Best Game Engine for java?

20 December 2013 - 09:43 PM

Having worked with Slick2D, I feel like I should point out that it isn't an engine, just a library. If you decide to use it, expect to write a lot of code. Another bit of advice I can give, regarding Slick, is that Slick's support of the Tiled software is less mature than that of libgdx, which I have also worked with (very) briefly. I have not worked with GameMaker, however, so I defer to the above posts, but everything I have heard about it, lately, has been positive.

In Topic: Problem in html/javascript gme

20 December 2013 - 07:52 AM

Something like this: http://jsfiddle.net/ZCNPL/?