Having worked with Slick2D, I feel like I should point out that it isn't an engine, just a library. If you decide to use it, expect to write a lot of code. Another bit of advice I can give, regarding Slick, is that Slick's support of the Tiled software is less mature than that of libgdx, which I have also worked with (very) briefly. I have not worked with GameMaker, however, so I defer to the above posts, but everything I have heard about it, lately, has been positive.
recursivelyMember Since 16 Sep 2011
Offline Last Active Apr 19 2016 09:47 AM