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recursively

Member Since 16 Sep 2011
Offline Last Active Oct 08 2014 07:35 PM

#5118488 Best Game Engine for java?

Posted by recursively on 20 December 2013 - 09:43 PM

Having worked with Slick2D, I feel like I should point out that it isn't an engine, just a library. If you decide to use it, expect to write a lot of code. Another bit of advice I can give, regarding Slick, is that Slick's support of the Tiled software is less mature than that of libgdx, which I have also worked with (very) briefly. I have not worked with GameMaker, however, so I defer to the above posts, but everything I have heard about it, lately, has been positive.




#5077920 Implementing an event or message system for decoupling

Posted by recursively on 15 July 2013 - 11:39 AM

For decoupling, I generally recommend the Publish-Subscribe pattern, which is particularly useful when sending messages over a network or when listening for UI events like mouse clicks, touches, etc..

 

An article showing an implementation in C++: http://rtmatheson.com/2010/03/working-on-the-subject-observer-pattern/




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