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Member Since 17 Sep 2011
Offline Last Active Jun 08 2014 10:49 AM

#4909164 Client frames digestion

Posted by Farkon on 03 February 2012 - 08:18 AM

Baaah, I need to process the WHOLE queue by net tick and avoid applying physics only for one netframe.

Right now If a frame contains "go right" i would apply physics to "go right" and that's it, so basically x += rightvalue.
What i should : the player class on the server says go to direction_variable, meaning that the client frame would just change that direction_variable and still apply that direction even if no frame is received by the client.