Baaah, I need to process the WHOLE queue by net tick and avoid applying physics only for one netframe.
Right now If a frame contains "go right" i would apply physics to "go right" and that's it, so basically x += rightvalue.
What i should : the player class on the server says go to direction_variable, meaning that the client frame would just change that direction_variable and still apply that direction even if no frame is received by the client.
FarkonMember Since 17 Sep 2011
Offline Last Active Jun 08 2014 10:49 AM