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emark.mark20

Member Since 19 Sep 2011
Offline Last Active Oct 08 2015 08:19 AM

Posts I've Made

In Topic: Whats the best "quick melee" button?

06 October 2015 - 11:15 AM

 
Personally, I prefer triggers or dedicated buttons. I've never heard of the "using the firing trigger when in close range", but that seems like an interesting idea that I might like.


If you have a copy of mass effect 1, or gta 5 , you can experiment with this tactic. Just so you know i had a difficult time trying to gunbutt somebody in gta 4 because of the strange controls. Not sure if its better in gta 5.

In Topic: UDK 4 vs Unity - Which is better and easier to use to make a first person act...

26 November 2014 - 04:33 PM


Modeling and animating are both enormous parts of games. Games require content. Where are you getting content from? If you aren't a modeler and animator, the Unity Store can be a great resource. If you're looking for the Unreal Marketplace, the best you can say is that it is not quite empty. Of course, if you have modelers and animators for your project that can be nice.

 

Guess unity is my best bet after all.


In Topic: UDK 4 vs Unity - Which is better and easier to use to make a first person act...

26 November 2014 - 04:32 PM


Really, stick with Unity Free until you get a fair understanding of 3D Engines and how to create games. Moving over from Unity to UE4 is possible at any time, and while C++ is not C#, and the Unity Editor is different from the Unreal Editor, 60-75% of your knowledge will still be transferrable. Don't worry too much about the tools you use, worry about honing your general and basic skills that will apply to all tools and languages you will use over the course of your career (professional or hobby doesn't matter), and worry about your efficiency and planing skills (Most probably you have no idea yet how many years of your life the game you dream about at the moment might consume, if you don't compromise a lot and get much better skills)


 

Thanks, I think I will stick with learning Unity for now. This saves me the trouble of learning a second engine and deciding which one. 


In Topic: UDK 4 vs Unity - Which is better and easier to use to make a first person act...

26 November 2014 - 04:26 PM

I've been messing around with Unreal 4.5.1 quite a bit over the last month, and have to say that it's a damn fine engine.

 

For a one off payment of $20 (you can cancel your subscription as soon as you have all of the files you need) you get access to the full source, as well as the binary installers. I'm building from source because I want to use the Wwise plugin, but since Microsoft released Visual Studio 2013 Community Edition (http://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx) it's really inexpensive to get up and running.

 

I've only had a quick look at Unity's pricing model, but it seems like you get much more bang for your buck with Unreal at the moment; the pro subscription (for Unity) is $75 a month which I assume you still need to do any kind of post processing.

 

There is a huge amount of documentation for Unreal as well, including some really useful tutorials videos on YouTube (provided by Epic). Only took an hour or so to build this from scratch (with an FPS camera):

 

pS9zP04.jpg

Stop it your making me jealous! Great work, cant wait to get to your skill level.


In Topic: UDK 4 vs Unity - Which is better and easier to use to make a first person act...

26 November 2014 - 04:25 PM


What programming languages do you know? It is usually not too difficult for a programmer to switch from one language to another, but if you are already extremely comfortable in certain languages it can bias the decision toward either Unreal or Unity.

 

I did have a hand in doing some C++ but that was like years ago and forgot literally everything. Basically, I have zero knowledge of coding as a result. I'm no programmer but from my time with the Unity tutorial mentioned above, I may have to get familiar with it again .


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