Where's your code to bind the next texture? I'm not familiar with UpdateSubresource, but you need to bind the new texture to render for that state change, otherwise it'll just use the last one that was bound before you render it.
Daniel_RTMember Since 24 Sep 2011
Offline Last Active Jun 28 2014 11:16 AM
Junior programmer at Evolution Studios.
- Group Members
- Active Posts 19
- Profile Views 1,577
- Submitted Links 0
- Member Title Member
- Age 26 years old
- Birthday February 14, 1988