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Morley

Member Since 26 Sep 2011
Offline Last Active Jan 04 2013 09:51 AM

#4901840 One Game World, Multiple Interfaces...

Posted by Morley on 11 January 2012 - 06:50 PM

While I think this to be a really cool game, there are a number of issues. Specifically the player interactions between the two.

Also, I do not particularly consider genre to be "FPS" or "RPG" as often there is no difference between the two. Role Playing Game simply implies you are taking on a new role.

Instead of genre(which implies, to me, scifi and fantasy and so on) think of it as the preferential style.

Now I reread what I just wrote and find it entirely bland and without purpose.

Onward ho!

I like your technical thinking on the server side of all of this, but you may need to think out the client side a bit more. Especially, like I said earlier, with interactions between players. How can the RTS players have relationships with the First Person players and so on.

Again, sorry if this is unrelated.

Now, as to content sharing, how do you plan to stream that to the other players? Are we talking downloadable maps and such? Or additions to the world? Either way, you will have to be careful with any PC game that can upload content to your entire architecture. Made need isolation during approval process (I.e entirely separate from anything involving the game serving).

This is really interesting me. Never quite thought of it that way. Continue?


#4901685 Constructors

Posted by Morley on 11 January 2012 - 11:03 AM

I've never really understood why constructors are necessary. Could someone explain to me why they are needed and what EXACTLY do they do?

Thanks,

Morley


#4872627 Using LUA with XNA as events

Posted by Morley on 14 October 2011 - 12:49 PM

Since no one else is replying to this, I'll give you what i know :)

You will need to load a special library for this. A good resource to start doing this is:

www.godpatterns.com/2006/05/scripting-with-lua-in-c.html

I have never fully encorporates a scripting panguage into Csharp, but it can be done. It takes a bit of work and learning though.


#4871273 Psychological Horror Concept

Posted by Morley on 10 October 2011 - 06:37 PM

I’ve been milling over an idea for a horror game for a while now, my concept would revolve around a mansion of which you must escape fromand a monster hunting the player down.

The horror aspect of the game will centre around the unknown, the lighting will be dark making the mansion featureless and making it difficult for the player to recall direction, the mansion’s rooms may also be randomly generated meaning no two game saves will be the same. The monster will be entity-less it will patrol around the mansion and will only interrupt this patrol when the player does something to effect the game world, then the monster will be alerted to the players last location and will patrol around that area.

The player will have equipment to assist in their escape; however each piece of equipment will also act to assist the monsters hunt. The player will be equipped with a wind up torch which will eventually run out of power meaning the player will have to wind it up; this will create sound which will in turn attract the monster to your location. The player will also have an item for saving progress in the game, this item will permanently mark the game world, and will act as a point of origin for the monsters patrol path.

During the players escape from the mansion they will come across puzzles blocking their way, while the player attempts to solve these puzzles the monster will be alerted to the players location and slowly make its way to the player thus adding an unknown time limit to solving the puzzle.

This concept is still being worked on by me but I wanted some opinions on how people felt about it. Feel free to comment and criticise the shit out of it.

Also I have no team nor programming ability to make this game so if you’re interested feel free to PM me? :D


This looks like a really good idea. I have a few questions purely out of interest and/or help to develop the idea:

How did the player get here? Did he/she just wake up from this? A nightmare in itself maybe with an epic twist no one would expect at the end (maybe he/she was a test subject?)? Or maybe its a mistery left for the player to dream up (be careful here with that, its difficult for players to get into the plot through this method).

When you say "entity-less" what exactly do you mean?

What kind of puzzles are we looking at? Physics puzzles, fix-the-machine puzzles, or cross the pit of lava?

I really like the pro-con idea of the tools the player can use! The idea of "oh i can use this, or that. but which one will help my situation least? (attract the monster)" It allows for more off-the-rails gameplay. I like the procedural generation idea for the rooms-- is the game 2D, 3D or 2.5D(top down shooter)?

Once you get a better Idea of what you want, consider creating a game design doc, or a draft of one, so that you can set your goal and focus on it. Also helps to write it down so you can communicate it to your fellow devs.

Template for this can be found through google search or here

-Morley


#4871267 My Reputation Dropped?

Posted by Morley on 10 October 2011 - 06:15 PM

Ah I see thanks. I was a bit worried about why it happend (thought I was in trouble? I dunno. Rough day for me today so I jumped to wild conclusions I guess) but as for the post, I was just trying to point the guy into a way of thinking of the problem/perspective problem using C# as an example (a VERY similar language i might add) I guess. >.< Sorry

and sorry if this post is irrelevant/cause for more down rep. again, rough day.

thanks all for your help!


#4871247 My Reputation Dropped?

Posted by Morley on 10 October 2011 - 05:24 PM

I had a solid 2 reputation on gamedev.net (lol) and suddenly it drops to -1?

First off, how does this happen? How do you do that? xD

Second of all, I didn't even post anything or bash or whatnot (look at my recent content).

So yeah.... *annoyed*...



#4870890 memory leak?

Posted by Morley on 09 October 2011 - 04:06 PM

For any resources that aren't picked up by the garbage collector (C#, for example, has an automatic garbage collector) there are manual ways to delete it from the memory. Not sure if this is different between gpu and cpu though.


#4869856 Steve Jobs

Posted by Morley on 06 October 2011 - 12:35 PM

He effectively created the laptop industry.

Are you thinking of Alan Kay, or did you mean desktop, tablet, digital-music-distribution, or smart-phone industries?

Alan Kay started it, Steve inovated.


#4868305 I'm designing an RPG game (With graphics) in Python and pygame

Posted by Morley on 02 October 2011 - 10:52 AM

It looks really nice with that classic feel. Let us know when you have any bit of it out to play it :D


#4868072 I'm designing an RPG game (With graphics) in Python and pygame

Posted by Morley on 01 October 2011 - 02:38 PM

Layers! A nice looking 2D rpg generally includes images at different layers to give a sense of depth and height without leaving 2D.

I'm not used to working with python, but things to look in to to accomplish this are the draw order in the program, collision detection and opacity.

Good luck :)


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