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noitarenev

Member Since 28 Sep 2011
Offline Last Active Dec 19 2013 11:39 AM

Posts I've Made

In Topic: AMD's Mantle API

14 November 2013 - 07:27 AM

Mantle slides from APU13 - http://imgur.com/a/EIOIE

 

Also it was shown a demo what ran with Mantle API and had 100k draw calls per frame - very promising!


In Topic: advice on pc build.

24 June 2013 - 01:14 PM

Your linked PC components are not fairly balanced at that prize range.

I did a build list for you, it is $17 more, but has better power supply, processor, video card, heatsink, SSD and HDD. Plus cheaper RAM.

 

PCPartPicker part list / Price breakdown by merchant / Benchmarks

CPU: AMD FX-8320 3.5GHz 8-Core Processor ($149.99 @ Microcenter)
CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.98 @ Outlet PC)
Motherboard: Asus M5A97 R2.0 ATX AM3+ Motherboard ($94.99 @ Microcenter)
Memory: Corsair Vengeance 8GB (2 x 4GB) DDR3-1600 Memory ($59.99 @ Newegg)
Storage: Samsung 840 Series 120GB 2.5" Solid State Disk ($93.99 @ Adorama)
Storage: Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive ($65.98 @ Outlet PC)
Video Card: Gigabyte Radeon HD 7870 2GB Video Card ($234.99 @ Amazon)
Case: NZXT Source 210 (White) ATX Mid Tower Case ($39.99 @ Amazon)
Power Supply: SeaSonic G 550W 80 PLUS Gold Certified ATX12V / EPS12V Power Supply ($79.99 @ Amazon)
Optical Drive: LG UH12NS29 Blu-Ray Reader, DVD/CD Writer ($39.99 @ Newegg)
Operating System: Microsoft Windows 8 (OEM) (64-bit) ($87.98 @ Outlet PC)
Total: $977.86
(Prices include shipping, taxes, and discounts when available.)
(Generated by PCPartPicker 2013-06-24 15:12 EDT-0400)

 

I noticed that you already bought your items, my condolences.


In Topic: C++ Programming - What IDE to use ?

17 March 2013 - 10:09 AM

As previously said, I also suggest Visual Studio, it is great on Windows OS, well it is the best I know...

 

If you ever go to other platforms ( for example Linux ), then I suggest to use QtCreator, it has a really good debugger and the usability is awesome, but it really feels a bit strange to use it for "normal" C++ code. But there is a good alternate too, like Code::Blockswink.png

 

However, if you consider making something big and multi-platform ,it is better to use cmake or other build tools instead the internal project management of Visual Studio or qmake( it's not bad, but not useful for non-qt development ).


In Topic: Timing seconds per frame in C++

02 February 2013 - 08:48 AM

Here's a function that I have been using on Linux with GLUT.

 

int frameCount = 0;
int currentTime = 0;
int previousTime = 0;
float fps = 0;
 
...
 
void GetFPS( void )
{
    frameCount++;
    currentTime = glutGet( GLUT_ELAPSED_TIME );
    int timeInterval = currentTime - previousTime;
 
    if( timeInterval > 1000 )
    {
        fps = frameCount / ( timeInterval / 1000.0f );
        previousTime = currentTime;
        frameCount = 0;
    }
}
 
...
 

 

I call GetFPS function after the model gets animated, but _BEFORE_ calling display function( drawing a frame ).

 

And some futher reading, if you're interested: http://fabiensanglard.net/timer_and_framerate/index.php


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