...NAH!!!
J/K!
Male
14 December 2011 - 06:18 AM
29 November 2011 - 05:54 PM
27 November 2011 - 07:55 AM
Great news! you don't need a team to make clones of any of those games! Various versions of Game Maker (for example, RPG Maker VX for the Finl Fantasy clones) will allow you to do so on your own with time an effort. Their built-in scripting can also act as a beginning to learning programming. Plus, you'll often need additional artwork, so you can either work on making your own or finding someone to help you. For most (some?) versions of Game Maker, you can sell your product. So, you would gain all the experience you're asking about just by making one game with any form of Game Maker.So I've established that I can't do it on my own.
How many people at least, does it take to make a game? Say for example Doom or the 16bit Final Fantasies or better yet, Earthbound-but in today's standards.
What divisions are there in that said group?
24 November 2011 - 07:03 PM
Why are you lost? Every single person in this thread who answered your question told you to start learning C# instead of C or C++. The FAQ recommends C# (or Python). These threads are very common and there are several on the front page of this forum. C# seems to be the most commonly-recommended language here, and that goes along, once again, with the FAQ. There is no ambiguity about it.Im so lost right now and I want to get started ASAP on learning something instead of sitting hear getting ready to make the wrong choice.
23 November 2011 - 08:54 AM
I'm a total newbie too, but I've learned the very basics in both Python and C#. I'm going to answer this question and say Python. By far. By great and wide margin. Python, compared to C#, is so simple to learn the basics it's fun.But what would be the easiest one to learn, Or would they be all equally difficult?