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Sharpe

Member Since 28 Sep 2011
Offline Last Active Jan 03 2012 09:15 PM

Posts I've Made

In Topic: What book or web, or videos, Should i read/view to learn c#, ITS MY FIRST lan...

29 November 2011 - 05:54 PM

I'm still a beginner too, and no where near ready to start thinking about making even a small, simple game (that comes much later), but I started with this tutorial: http://csharp.net-tutorials.com/basics/introduction/

Now, I'm slowly working my way through Head First C# and liking it. I picked it up at my local Borders for about $50.

I'm glad I worked through the online tutorial first, but the book absolutely holds your hand through everything so far. It's 100% up-to-date (11/29/11) as far as I can tell. Every picture and button has been exact.

In Topic: A Beginners Perspective on Being a Beginner

27 November 2011 - 07:55 AM

So I've established that I can't do it on my own.
How many people at least, does it take to make a game? Say for example Doom or the 16bit Final Fantasies or better yet, Earthbound-but in today's standards.
What divisions are there in that said group?

Great news! you don't need a team to make clones of any of those games! Various versions of Game Maker (for example, RPG Maker VX for the Finl Fantasy clones) will allow you to do so on your own with time an effort. Their built-in scripting can also act as a beginning to learning programming. Plus, you'll often need additional artwork, so you can either work on making your own or finding someone to help you. For most (some?) versions of Game Maker, you can sell your product. So, you would gain all the experience you're asking about just by making one game with any form of Game Maker.

Otherwise, you're asking about how to build a car from the ground up with only raw materials without having ever even turned a wrench before.

People aren't telling you not to assemble "Superforce GameDev Team Go!" because they don't want you to accomplish your goal. They're telling you to grasp a reasonable goal first so you can one day actually realize your dream.

At the same time, though, none of us think you will attain your dream. To us, you're just yet one more in an endless, massive horde of people who just really like video games and want to make their own.

Don't worry! If I were to make a, "I'm a total newbie and I want to break into the industry but know nothing about anything," post, everyone would think the same of me! And, they'd be right! So, no big deal.

Have you ever walked up to a little kid playing a sport, such as baseball or basketball and asked them what they want to be when they grow up and they say, "a professional ball player!"

You know that's not going to happen.

I'd say there are less members of the core game development world than professional ball players of any given sport. That's a cold, hard reality for people who want to break into the industry. But, an indie developer with a smash hit? Chances are way, way, way slimmer than that kid's of becoming a pro ball player.

But! Prove us wrong! Work hard and all that and one day, years from now, you can re-visit this old thread and update it with your latest breakaway hit! :D

Not trying to be hard on you. Just saying.

Good luck on whatever path you chose.

In Topic: C-C#-C++ or C#-C-C++

24 November 2011 - 07:03 PM

Im so lost right now and I want to get started ASAP on learning something instead of sitting hear getting ready to make the wrong choice.

Why are you lost? Every single person in this thread who answered your question told you to start learning C# instead of C or C++. The FAQ recommends C# (or Python). These threads are very common and there are several on the front page of this forum. C# seems to be the most commonly-recommended language here, and that goes along, once again, with the FAQ. There is no ambiguity about it.

Here, let me help you:

---> START LEARNING C#!!! <---

In Topic: Game Development Langauge

23 November 2011 - 08:54 AM

I agree intirely with DarklyDreaming.

But what would be the easiest one to learn, Or would they be all equally difficult?

I'm a total newbie too, but I've learned the very basics in both Python and C#. I'm going to answer this question and say Python. By far. By great and wide margin. Python, compared to C#, is so simple to learn the basics it's fun.

Also, it's an interpreted language rather than a complied language, so it's very cross-platform. What is written runs on a Windows computer, Mac, or for someone running Linux as long as they have Python installed. Like the FAQ says, it's a great language with which to start programming.

I'd suggest downloading the 32-bit version (trust me, stay away from the 64-bit one!) of Python 2.7.2 and work through this tutorial: http://www.learn-to-program.net/

By the time you're done there, you'll be in a better place to actually make decisions in an informed way.

-Sharpe

In Topic: Game Development Langauge

23 November 2011 - 08:37 AM

I read the FAQ before posting and eventually picked C#. I'm glad I did.

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