Jump to content

  • Log In with Google      Sign In   
  • Create Account


lwm

Member Since 29 Sep 2011
Offline Last Active Today, 12:30 PM
-----

Journal Entries

lwm's Roa Journal > Still Alive

Posted 09 October 2013

My last entry was over a year ago - but I'm still alive. Now that the major coding phase for my master's thesis is behind me, I find myself tinkering again in my spare time.

Here are some of the major changes since last year:

SharpDX
I really wanted access to some of the DX11 features and the SharpDX toolkit makes the transition from XNA very painless....


lwm's Roa Journal > Pretty Pictures and Plans for the Future

Posted 03 September 2012

So, what did I do since last time: Not as much as I had hoped, unfortunately. I catch myself all the time trying to optimize or generalize a system that's working perfectly fine instead of implementing more game mechanics. I'm probably going to put together a short mission statement over the next couple of days and start looking for some people to...


lwm's Roa Journal > Oh god, they're coming!

Posted 02 August 2012

I've mostly been working on the AI lately, because without an AI that gives the player at least somewhat of a challenge, a stealth-based game would be rather boring. Behavior trees seem to be very popular these days, so I implemented the basic node types using iterators in C#. "Abusing" iterators for anything other than lazily evaluated...


lwm's Roa Journal > My Current Project: Roa

Posted 30 July 2012

Hi everyone,

For the past several months, I've been working on what is supposed to become a 3d top-down action-rpg with a focus on stealth and subtlety. Now that the engine is working adequately well, I wanted to start this journal in order to make me focus more on actual gameplay. After a couple of exams in the coming weeks, I hope to put together a...


PARTNERS