Jump to content

  • Log In with Google      Sign In   
  • Create Account


VJ01

Member Since 30 Sep 2011
Offline Last Active Jul 05 2014 02:02 PM

#4868023 Computer Science vs Game Programming Degree

Posted by VJ01 on 01 October 2011 - 11:47 AM


Your fictional dream school is in every city. Where a F goes to C-. And a C to a B-. I dunno if there are other grades. Its not easy.


What?


What? You don't know, professors are not free from flaws such as cheating. Students may be.


#4867977 Templates and Dynamicaly

Posted by VJ01 on 01 October 2011 - 08:30 AM

I do not understand why I am asked to check reliable sources.
Dynamic templates are part of Standard C++. What is going on. look in a textbook before off-topic posts.
Thank you. I have the original thread without deleted posts too...


#4867976 What's needed to recreate farmville

Posted by VJ01 on 01 October 2011 - 08:24 AM


cross-platformis important because there are incompatibilities across app domains.


WHO is this directed at, why must you use obnoxious font sizes, and what does it have to do with the topic at hand?


How?
To build farmville please i like to have cross-platform software because web is world wide today not in your head. i am going to speak on this shortly for deleting a code post from me and others.


#4867835 Solid App for all Game Engines

Posted by VJ01 on 30 September 2011 - 08:08 PM

you make no sense in the free world. get a clue. How is the appearance 90% of artist. That's is illusion. 3-d engines have a lot to do on appearance too. poor vision u person.


#4867826 Game engine/libraires independent of the graphics engine?

Posted by VJ01 on 30 September 2011 - 07:48 PM


It really depends on the design of both systems. You need to determine how integrated the other system is with all of its components. If it is not tightly integrated, then you could create some classes with the same interface that those components are expecting in order for them to work. Basically, it is impossible to say without closely examining the architecture of both systems to make that determination.


It is called cohesion and coupling for a system. Same as civil engineering.


"Three times today, I've read vague or irrelevant posts from you."




For uneducated and perhaps stupidest post:

Cohesion and coupling is part of software architecture, designing, and what not. Get a book and it would be there.
No wonder PMs have problems.





#4867822 Caused extreme distress

Posted by VJ01 on 30 September 2011 - 07:39 PM

You do the digging. I finished in the 90s.


What?



" You can dig through the SDK headers yourself or, if you're using Visual Studio, place the cursor in the middle of a symbol and hit F12 to find its definition. You may need to do this recursively to find the 'root'. Other IDEs probably have similar functionality."


WHAT?


You can dig through the SDK headers yourself.



There is strange para-normal code in it. You look into it.


#4867816 Caused extreme distress

Posted by VJ01 on 30 September 2011 - 07:26 PM

I dunno does Intel compiler parse it or is it pre-processed. I dunno.


They're a mixture of straight typedefs (e.g. INT) and preprocessor macros (see my post above). You can dig through the SDK headers yourself or, if you're using Visual Studio, place the cursor in the middle of a symbol and hit F12 to find its definition. You may need to do this recursively to find the 'root'. Other IDEs probably have similar functionality.


You do the digging. I finished in the 90s.





#4867789 Caused extreme distress

Posted by VJ01 on 30 September 2011 - 06:08 PM

And the problem with this is what, exactly? The WinMain signature has looked like that since time immemorial, and people have been writing programs using it for almost as long.


I dunno does Intel compiler parse it or is it pre-processed. I dunno.


#4867788 Quake 2 MS-VC 6 does not transfer to VS2010 Express

Posted by VJ01 on 30 September 2011 - 06:05 PM

Yes. Because VC6 came with both a compiler and a standard library that were completely broken with respect to the burgeoning standard at the time -- sure, VC6 "worked" left to its own devices, and in some ways it was even "good" for the time, but code written against VC6 is necessarily broken and won't work without modifications on *any* other compiler, even the very next iteration of VC, and rightfully so. VS2010's compiler still maintains switches to enable *some* of the broken behavior of VC6 in order to ease porting, IIRC.




"Yes. Because VC6 came with both a compiler and a standard library that were completely broken with respect to the burgeoning standard at the time -- sure, VC6 "worked" left to its own devices, and in some ways it was even "good" for the time, . . . "


What the heck ?

Try to give a little referential documentation and evidence.


#4867680 Computer science degree in MIT? Will I get inside the game industry?

Posted by VJ01 on 30 September 2011 - 12:46 PM

Nothing out of many high ranked schools for last 25 years. what a joke.


#4867663 Programming Assignment: How to make CPU hog 100% and allocate RAM to the max...

Posted by VJ01 on 30 September 2011 - 11:49 AM

Seconding the forkbomb. I wrote up a very simple forkbomb just now that completely locked up the computer in less than five minutes. Only took 5 lines of code. It didn't suck up all the CPU, but it sure ate up the RAM quick enough...



"and then try multithreading to achieve a busy 100% stable CPU"


less threadlike would have more busier CPU.




#4867650 What's needed to recreate farmville

Posted by VJ01 on 30 September 2011 - 11:13 AM

i like to do cross-platform Flash building / production. are there shareware tools for this ?


#4867621 Caused extreme distress

Posted by VJ01 on 30 September 2011 - 09:50 AM

"INT APIENTRY wWinMain( HINSTANCE _hInstance, HINSTANCE _hPrevInstance, LPWSTR _lpCmdLine, INT _iCmdShow )"Building games as an Windows app is weird. It could be an alien script above the C language. It has bothered me when building.
I like the GLUT facade and it looked normal compared to intricate macros.


PARTNERS