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Member Since 30 Sep 2011
Offline Last Active Sep 07 2012 12:35 AM

#4879883 Trying to recreate old-school platformer feel

Posted by on 02 November 2011 - 03:46 PM

I don't think it really matters all that much, they aren't mutually exclusive. Maybe you could have a tweaked realistic physics kinda thing? Tweak up the law until the game feels fun.

I think getting an old school feeling is more about art and sounds. Yes, the way you play matters, but not all that much.

#4873704 tgc/ccg - changing how cards are first played

Posted by on 17 October 2011 - 07:04 PM

I believe every card game designer should play Alteil. It uses a point system like you're saying and it's rather interesting.


I like both the gear idea and how you feel about points not screwing a player in the early game.