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Member Since 01 Oct 2011
Offline Last Active Jan 23 2014 09:10 AM

Topics I've Started

What are your experiences with other similarly focused games/teams?

09 February 2013 - 03:46 PM

Recently, I've encountered something I find very perplexing. Often I hear people say "join another team" in reference to games that are rather large for an indie team (ie, MMOs, RPGs, etc). Well I am part of a team that is making a rather ambitious game. We've definitely been told before to find other likeminded people and join teams, or otherwise collaborate. This has never really applied to us because we've never seen another game trying to do the same thing as us. But just last month, we found a team on reddit making a game nearly identical to ours, only a few days old. We brushed it off and said 'hey, let's finally put that advice to good use!' and approached them about joining forces as equals to create something we both wanted to make. Well, I have to say the experience definitely left an insanely bitter taste in my mouth. They started right on the offensive, claiming that they owned the IP to our game that's been in development for quite some time, and requested that we join their project under their leadership simply because they had more active members.Unfortunately it ended with them slinging insults and threats of legal action. Needless to say we were IP banned from even viewing any of their content in any way and we don't sit on pleasant ground.


I imagine not every interaction with another indie dev is like this, but I haven't had enough to judge. What are your experiences, and have you ever encountered a situation similar to mine? What was the outcome/process?

RPG Funding

04 March 2012 - 11:43 PM

What is the kind of cost that a small scale company would face funding a large scale game like RPG or MMO? A lot of small groups doing this that look to bring in artists or auxiliary programmers offer profit share, but say if the company was paying everyone a wage or commission, what would be the average cost? What are other steps that small companies take to secure funding for large scale games?

Of course I realize the high cost is the reason a lot of companies don't do this. But I'm just curious (: