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Calum Bowen

Member Since 03 Oct 2011
Offline Last Active Aug 28 2013 02:37 PM

Topics I've Started

☆Super Ubie Land Soundtrack Release☆

27 August 2013 - 03:48 PM

♡It's finished! It's really finished!♡
 
Woohoo! It's been about a year of work but it's finally been finished! I'm so so happy to be releasing the soundtrack and I hope ya all enjoy it!
 
FEATURING:
 
• OVER AN HOUR OF HAPPINESS IN .WAV FORMAT!
• Amazing remixes from aivi & surasshu, HyperDuck SoundWorks, Blitz Lunar, Zackery Wilson and Saint Pepsi!
• 5 piano arrangement sheets included with download!
 
2ekkrjb.jpg
 
STREAM/DOWNLOAD FROM BANDCAMP OR LOUDR
 
This is probably the biggest thing I've ever made and I'm dreadfully proud of it. I'd love to hear feedback from people!
 

♪marble・time★OST★release♪

21 April 2013 - 04:54 PM

marbletimesoundtrack_DONE.png
 
hey everyone! I just released a super chill, nintendo-style, jazz, feel-good, puzzle game soundtrack.
 
 
the whole OST is an exercise in re-harmonisation of one main theme (set out in the titles first track). I had a hellova lotta fun making it so I hope people enjoy it! There's a killer (free) remix by rukunetsu on there as well! 
 
p.s. the game's got some mindblogglin puzzles! so feel free to check it out!
 
I would love to hear feedback.
 
Thanks guys!
Calum

Crit My Soundtrack In Progress

06 August 2012 - 11:34 AM

Hi everyone,

It's been a little while since i've been around these parts (mostly due to the demise of the "help wanted" section) but there's a good bunch of people here and I want to get more involved again!

So I'm currently working on the soundtrack to a platformer called Super Ubi Land:

My aim is to strike a balance between mario-type jazz-y march tracks and animal crossing's feel-good harmonicas/accordions/acoustic guitar as well as, obviously, putting my own stamp on it (which I hope specifically to be sharp/clear production). The kind of "audio brand" or signature sound is the kiddy vocals done by me :) that you'll find in most of the tracks but most prominently the main vocals.

I have the main theme:
http://soundcloud.com/calumbowen/super-ubi-land-main-theme

Two (out of three) world 1 level themes:
http://soundcloud.com/calumbowen/super-ubi-land-earth-level
and
http://soundcloud.com/calumbowen/super-ubi-land-world-1-2-loop

Shop Theme:
http://soundcloud.com/calumbowen/super-ubi-land-shop-theme

and finally a few end of level/death/continue/extra accent/stinger type tracks:
http://soundcloud.com/calumbowen/super-ubi-land-a-bunch-of

My main problem at the moment is branching out and creating a variety of tracks with different feels whilst retaining a cohesive sound. My approach world 1 was to use a sort of template of instruments (they're all in a similar metre as well) so while they are not all the same instrumentation, at each of their core is an mbira/same bass/same drums/accordion/acoustic guitar. I also tried to use the main theme melody as the basis for a lot of the material in these tracks to keep things cohesive and familiar.

My set up is - macbook laptop, logic pro 9, using EWQL Symphonic Orchestra gold for most but also a surprising amount of free soundfonts, Mo'Fatt for the drums, a few live recordings of vox/guitar (with an sm57 & an sm58).

I hope that by posting a sort of "audio dev-log" here I can get lots of useful feedback but also provide a window for people to see into my process in creating soundtracks. Please post to ask about anything you like!

If anyone is interested here is a VERY early demo of the game (so you can see how it plays with some of my SFX in as well) and here is a video trailer.

Top Tips For Showreels

03 January 2012 - 10:39 AM

note: I'd like to stress that i am showing my showreel as an example of what i'm discussing and not as a portfolio post.

Hi everyone,

I made my first "official" showreel about a week ago and was wondering how people thought was the best way to make them etc.

I've seen people with one showreel for everything but also people with multiple showreels sorted by genre. Some people include full tracks (almost like a playlist) and others include fragments (about 1 minute).

In mine I went for one showreel with as many varied pieces as I had (1 minute-ish of each).

http://soundcloud.co...n/2011-showreel

I think i got quite attached and included perhaps far too long a sample of some pieces and maybe too many pieces but I have yet to see if it is truly effective.

Do let me know how you go about making a showreel and what you've found to be the most effective way of doing so.

Thanks very much,

Calum

My First Game Soundtrack

16 December 2011 - 07:40 PM

I was writing the soundtrack to a visual novel which was unfortunately cancelled - i've decided to release the soundtrack now for however much you want to pay - free, really :)
Within this soundtrack a lot of progress has been made for me and I delved into a lot of different genres (metal, dubstep, orchestral - it has quite a dark feel generally). I hope you enjoy the music I made and any critique is welcomed.

http://calumbowen.bandcamp.com/album/soul-magic-visual-novel

Hopefully there'll be more to come (and they'll make it to the end this time!)

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