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worldalpha

Member Since 03 Oct 2011
Offline Last Active Oct 27 2013 06:55 AM
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#5104327 Which game market for a small team

Posted by worldalpha on 25 October 2013 - 06:53 AM

The Android (Google Play) market and iOS (App Store) market are booming.

However, you might have to spend 6 months making a good game instead of 2. 2 is short.

They might be booming but so is the competition.  This is a couple years old, but I think it is only getting worse.  50% of iOS games make $3K or less total.  Lifetime.

 

http://www.tuaw.com/2011/09/29/ios-game-revenue-survey-50-of-app-store-games-make-less-than/




#5038509 Microfunding - A new model?

Posted by worldalpha on 02 March 2013 - 02:10 PM

The minimum contribution needs to be greater than transaction fees (credit card companies need to be paid) and your own costs. A minimum transaction would need to be a little higher, perhaps $0.50 or $0.75.

That said, development costs are not in the hundreds or in the thousands. When estimating the costs for a startup, the standard formula in the US is $10,000 per developer per month. So three developers for three months would be approximately $90,000.

You're talking more about a hobby project, so it is more like a donation box.

No, your idea isn't very new. It has been used for donations and post-development payments for things like the Humble Indie Bundle where the money goes to a charity. It just is not practical to run a business that way.

 

Lets try to explain again.  A gamer would say contribute $10 to the microfund, and gets say 100 coins ($0.10 per coin).  He then goes through and sees different projects some he gives 1 coin to others, he gives 20 coins to.  Some would have perks, if you contribute 50 coins, you get into beta, etc.

 

So, yes the transaction fee would have to be considered on $10, but not on the individual coin contributions.

 

In regards to amounts raising, yes, it could take a lot, but as you mentioned Humble Bundles (for finished games) has raised millions at $5 averages for 5 games.  So, if scaled, this could raise significant money.




#4977310 How big is your email list? Is it big enough?

Posted by worldalpha on 06 September 2012 - 12:31 PM

Well, after about 10 months of promoting my game, and being just a couple months out from Closed Beta testing, I'm a little nervous that I only have 6,700 or so email addresses. I'm creating an MMO, so I need to have lots of people. I have been trying out lots of different marketing avenues, and they are coming, but I'm not sure I have enough yet. I know more will come closer to launch, but is even 10,000 enough? My guess is only 25 to 50% will actually sign-up. No sure how a game with 2,500 will go. How are other game developers (esp. MMO) doing with gathering emails before beta?


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