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Rya729

Member Since 06 Oct 2011
Offline Last Active Mar 30 2012 11:00 AM

Topics I've Started

Basic game phyics problem

26 March 2012 - 10:19 AM

So i have been reading lazy foo's tuts and been playing around with SDL, i have created a little thing where if you click the dot should fly that way and be pulled down by gravity (it is really simple) the idea is kinda like angry birds very basic concept, however i keep getting werid results such as going really fast, shooting up and gravity breaking. So i was woundering is someone could have a look and help thanks i think its today with these parts,
void Dot::handle_input()
{
	if(shoot == false)
	{
		if (event.type == SDL_MOUSEBUTTONDOWN)
		{
			if (event.button.button == SDL_BUTTON_LEFT)
			{
				int tempX,tempY;
				int Gradient;
				tempX = event.button.x;
				tempY = event.button.y;  //x,y
				Gradient = (ceil(tempY - y) / (tempX - x));
				xVel = 50;
				yVel = 50*Gradient;
				shoot = true;
				
			}
		}
	}
}

void Dot::handle_AI()
{
		//Gravity
	yVel = yVel + 1;
	if((y >= SCREEN_HEIGHT) && (yVel >= 0))
	{
		yVel = 0;
	}
}

if not this is everything http://pastebin.com/pfpd6LN5

Thanks for the help

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