Getting a tutor, as I've found, is an asset in low supply.
What I would do first is try a little bit of each field of game development you'd like to go in, and then take your next steps from there!
Try Coding- Personally, I downloaded the Visual Studio Express Edition from Microsoft Developer Network's site and just started getting tutorials from this website. Start in either Visual Basic or C# (or C++ if you don't mind headaches). If you get really into it, try XNA in C#, it's pretty easy and you can make a ton from scratch all by yourself! It's a wonderful way to teach yourself how vital things in game code such as the Game Loop, Update, Draw, Initialization, and just Object Oriented Programming in general!
Try 3D Design- Download the student or trial version of Autodesk's Maya or 3DS Max. Again, using this website you can find countless valuable tutorials and links to books that will help you making high resolution models and animations in no time! Fooling around with the tools and getting some of the lingo down is the best way to jump head first into game design, especially with modelling and animation.
After that, ask questions!- No matter how much I teach myself coding, I ALWAYS have questions to ask. This website has helped me too many times for me to count. You may not find a "mentor", but using all of our combined friendly minds, I'm sure we can help you achieve whatever you'd like to do!
EndSkylerMember Since 09 Oct 2011
Offline Last Active Jul 07 2012 02:19 PM
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