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EndSkyler

Member Since 09 Oct 2011
Offline Last Active Jul 07 2012 02:19 PM

Topics I've Started

Cross-Platform and OpenGL ES

28 June 2012 - 08:28 PM

I have been using C# and XNA for a while, but I'm looking to make a totally new approach on game development; cross-platform using C++.

Doing some research, I have come across OpenGL ES, which seems to be a very portable API for game development. However, I don't know the first thing about this stuff! Every tutorial or book I find seems to be focused on iOS development OR Android development.

My target systems would be:
Windows, Android, iOS and MacOSX, but would love to also support Linux as well as Google Chrome using Google's Native Client.

My application that I would like to create will be very simple and will not technically require any 3D, but it will be a game. I don't mind and actually expect to individually write the core code, such as WinAPI or cocoatouch for input, etc. However, I'd really like to write as much as possible commonly in C++.

I own a Windows 7 Desktop, a Windows XP laptop, a Macbook Pro, an iPod Touch, and an Android phone. All suggestions are welcome to which approach I should go with as well as IDEs, but I would love to write the common code on the Windows systems.

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