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Member Since 09 Oct 2011
Offline Last Active Sep 06 2014 01:41 PM

Posts I've Made

In Topic: Physics system for a tilemap scenario.

05 September 2014 - 09:25 PM

That being said, you need a big game before performance should be an issue. Assuming you are using sweep scan with aabb.


This is not a big game, but anyway this is another point I want to focus on. I want to use circle shapes, and not AABB's, so my final collision check will be a distance calculation. I didn't get the sweep scan with aabb, I mean, if I'm not doing it that way, could I have any performance issue?

In Topic: Free-to-use FPS for AI modding with strong C++ API. Linux.

17 May 2014 - 11:18 PM

Though I've ranted about Half-Life 2 before, I still like Source engine based commercial games especially graphically and looking over the Wikipedia entries:




I just feel like Source might be slightly better.


(There does seem to be one big difference from what I can tell. Source is Direct3D on Microsoft platforms, while id Tech 4 is a pure OpenGL engine. Not sure how this might translate for you though.)


Well, it's a plus if I can work on linux, but anyway, I don't have the money to pay UE4, though this will be just for educational purposes.



Could your question be stated as "free to use FPS engine with strong C++ API and Linux support"?


There's a lot of choices for that, honestly.


If free-to-use isn't a hard requirement, then Unreal Engine 4 excels with it's fantastic C++ API and very helpful game (including AI) framework classes.  Linux export is supported, native Linux compilation (and editor) coming soon.


Sort of! but the answer is the same as before, free-to-use is a hard requirement since this is for educational purposes and not for making money with it.


I'm looking for some already made FPS that I can modify, just that. So this may be not a good post name, mainly because Source or idTech4 are not FPS, but engines. Also, if it would be easier to make a fps from scratch using some engine, than modding an already made game, I'm okay with that, but I currently think it would be easier to modify an existing one.


EDIT: ease of use is preferred. 

In Topic: SDL color issues for per pixel collision.

17 July 2012 - 03:56 PM

Solved with http://www.libsdl.org/cgi/docwiki.cgi/Introduction_to_SDL_Video#getpixel