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aofer

Member Since 09 Oct 2011
Offline Last Active Aug 28 2015 08:30 AM

Posts I've Made

In Topic: Internship question

06 June 2015 - 12:58 PM

Internships (in the US at least) are generally targeted towards people who have no industry experience as a way to get experience that is low risk to the employer.  Given that you have four years of work experience that is going to put you at the bottom of the pile for prospective internships.

 

Keep applying for jobs while working on your portfolio.  Even if it's not games, that four years of experience is better then a fresh graduate with just maybe an internship.

 

I looked at a lot of linkedIn profiles for programmers in positions I want to reach and many of them started with an internship then continued working as juniors for the same company.

So I'm not sure that my experience is better than a graduate with an internship.

In the meantime I get a lot of rejections from companies saying I don't have the right industry experience.


In Topic: Internship question

06 June 2015 - 12:34 PM

So I should just continue to try to apply for junior/mid level positions and work on some kind of showreel\portfolio website?

 

I thought the fact that I'm a MSc degree student is a good excuse for trying for an internship.


In Topic: Internship question

06 June 2015 - 11:16 AM

 

1. Do you think I can apply for internships with 4 years of software development experience in other fields or mobile games?
2. I'm not sure if I'm not too old or too experienced for an internship as usually its for new graduates (I'm doing a MSc degree though).
3. when game companies offer internships, are they usually paid internships? or do they ask the interns to work for free?


1. Sure, you can apply.
2. You're still early twenties? And you haven't worked in the game industry? You're not too old or experienced.
3. It varies. There is no black or white yes or no answer.

 

 

I'm almost 31, I'm from Israel so I had to be in the army for 3 years, then 4 years of software engineering.

I started I started working full time as a software developer when I was 26-27, first two years were not game related, the last two was doing mobile game development.

 

p.s is there a way to change the thread topic? now it just looks weird :)


In Topic: implementing obstacle collision mechanism in a spaceship game

06 June 2015 - 09:15 AM

Thank you all for your responses.

I think I don't need to worry about the problems mentioned as unreal will take care of most of them for me.

The player's ship is using a low poly mesh for collision, basically in unreal its called 18DOP simplified collision, I'm attaching the screenshot so you can see what I'm talking about.

I have an event called "Event Hit" which gives me 3 vectors: hit location, hit normal and hit impulse. so I guess I can use these instead of the vector calculations you mentioned.

Also I assume this event is generated at the right time that the hit occurs as its also set by the engine to block, so that when the objects collide the ship will not get inside the cube.

 

So I guess that what I need here is to change the position and velocity vectors so that the ship will bounce and I guess also rotate the ship to its new direction.

the problem is that I think I can't just do these instead instantaneously right? I will need to do it according to delta time right?

 

I haven't tried anything yet, I tried to use physical material but I still haven't got the right results so I think I want to do it mathematically like you suggested.


In Topic: Salary expectations when relocating to other countries

04 June 2015 - 04:04 PM

I guess junior or mid level, it didn't have a title.


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