I'm about to enroll in an "Advanced seminar in computer graphics" as part of my MSc degree in computer science.
I'm relatively new to computer graphics, I'm currently in the middle of taking a basic computer graphics course and I've been studying OpenGL in my spare time.
In order to enroll for this seminar I will need to choose my topic in advance and since the course's instructor wasn't too helpful in helping me find a topic I decided to come here for help.
As the instructor told me I can choose either a theoretical project which means writing a 40 page long paper on some topic on I can choose a more practical project which means I will have to write a 20 page long paper + a code project.
I'm leaning toward the second option but I don't have a clue on which subjects are feasible for me in a time frame of about 2 months.
The basic idea is to do something game related, the first ideas I had was to tackle some problem games have in terms of real time calculation and discuss some of the solutions that are done in games today.
So I thought about maybe doing something about lighting\ray tracing/global illuminations or maybe about shadow calculation in real time.
My problem is that its really hard for me to estimate if a subject is too small or too big for such projects.
I would really appreciate it if you guys can give me some advice on choosing the right topic, it doesn't have to do with the list of topics I presented, I would also really love to hear new ideas for projects I can take, it can also be VR related except that I won't have the VR headset to show it off.
Thanks in advance.