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Member Since 09 Oct 2011
Offline Last Active Today, 05:57 AM

Topics I've Started

Ideas for a seminar in computer graphics

19 April 2015 - 02:40 AM

Hi everybody.

I'm about to enroll in an "Advanced seminar in computer graphics" as part of my MSc degree in computer science.

I'm relatively new to computer graphics, I'm currently in the middle of taking a basic computer graphics course and I've been studying OpenGL in my spare time.

In order to enroll for this seminar I will need to choose my topic in advance and since the course's instructor wasn't too helpful in helping me find a topic I decided to come here for help.

As the instructor told me I can choose either a theoretical project which means writing a 40 page long paper on some topic on I can choose a more practical project which means I will have to write a 20 page long paper + a code project.

I'm leaning toward the second option but I don't have a clue on which subjects are feasible for me in a time frame of about 2 months.

The basic idea is to do something game related, the first ideas I had was to tackle some problem games have in terms of real time calculation and discuss some of the solutions that are done in games today.

So I thought about maybe doing something about lighting\ray tracing/global illuminations or maybe about shadow calculation in real time.

My problem is that its really hard for me to estimate if a subject is too small or too big for such projects.


I would really appreciate it if you guys can give me some advice on choosing the right topic, it doesn't have to do with the list of topics I presented, I would also really love to hear new ideas for projects I can take, it can also be VR related except that I won't have the VR headset to show it off.


Thanks in advance.


Amit Ofer

How to figure out if I'm on the right path

04 April 2015 - 03:51 PM

Hi all,

I'm a software developer from Israel, I've been programming professionally since 2011, my first job was in HP software and lasted 2 years after which I decided that I want to pursue my dream in working in game development and focusing on C++.

for a year an a half I worked for a mobile kids games company, doing small mobile games for kids using C++ and Cocos2d-x.

Unfortunately I was laid off last December and since then I've been focusing my free time on studying Unreal engine 4, studying openGL and computer graphics and working on my C++ skills while searching for a new job.


I'm very passionate about computer & console games and especially the rendering part and my dream job would be to work on AAA games and to be a graphics programming specialist.

The problem is that there aren't any AAA game companies in Israel so I started looking at positions in Europe and also in other jobs that involves computer graphics but aren't necessarily in games.


Last week I got a job offer for a small start up making a game in the "Clash of Clans" genre, the company seems nice, its not my type of games but I'm sure it presents all kinds of challenge but my biggest concern is the fact that the game is implemented in Unity and Python, which are two technologies I'm not so crazy about.


I wonder if I should take the job or keep looking for something that involves more C++,OpenGL,DirectX etc.

Do you think that taking a Unity\Python job will take me too far from the OpenGL\DirectX goal I'm trying to reach?


I know that good software developers aren't supposed to limit themselves to a certain programming language but I think its good to become really professional at something specific instead of changing language every 2 years.

I guess its being a specialist vs. a generalist question.


What do you guys think? should I take this job even though I have some concerns? should I keep searching? maybe doing some freelance work in the meantime?


any advice will be appreciated.

Need some feedback on my CV

03 January 2015 - 07:15 AM

Hi everybody,

My name is Amit and I'm a software developer from Israel, I've been working as a full time software engineer for the past 3.5 years, the last 1.5 was in developing mobile games for IOS and Android.

I recently started looking for a new job but the Israeli industry is very small and has limited opportunities.

My dream was to start working on a larger scale pc/Console game.

I wanted to start applying for positions in Europe, especially in the UK (for language reasons of course). I currently hold a German citizenship so its legal for me to work in Europe without going through the trouble of getting visas or work permits.

My main problem is that my current CV is written for jobs here in Israel and I thought that I should probably adjust it if I want to apply for game studios in Europe (maybe somehow specify my German passport etc.).


I was hoping if people here that are more experienced could help me by giving me feedback on the current status of my CV.


Any help would be highly appreciated,


Amit Ofer


p.s I don't rule out working in US/Canada also but that would probably make my situation more complicated since the employer would have to help me with work permits.

Is there a framework or a simulator for implementing and profiling AI path finding algo...

10 July 2012 - 07:56 AM

Hi, I was wondering if there's a framework that you can use to test existing path finding algorithms and implement your own algorithms and have them measured for efficiency/see the returned paths.
I'm especially interested in something that can test multi-agent algorithms (for example multi-agent A* or Cooperative A*).

I'll try to be a bit clearer in case I was being to abstract.
such an application would require me to implement a certain interface for returning the list of nodes and maybe send events in order to display the progress of the algorithm interactively.
then the framework will be able to run my code, display the result (for example, show the path or display an animation of the moving units) and measure the time that it took the algorithm to run and how much memory it used.

Do you know of anything that might be similar to what I'm talking about?

Amit Ofer

studying game programming online

19 June 2012 - 04:45 AM

Hi, my name is Amit, I live in Israel.
I hold a 4 year Bsc degree in software engineering and currently work as a software engineer for a big international company (unrelated to games)
I want to eventually become a game developer. I started self studying all various aspects of game programming (design,graphics,AI, etc.).
I read a lot about breaking in to the industry and I know that the most important thing is to develop games myself, and I'm trying to do that.
Anyway I'm looking for a structured program for studying game programming online (there are a few topics that I think it might be better to learn from the pros, and I can use the structure)
can anyone recommend a good place to take courses in game programming online?
I looked at a few programs for Bsc. and they where really expensive and I don't need another Bsc. degree.
if there's a Msc. degree it would be nice but it doesn't have to be for the sake of a degree, whats important is the subjects taught and the quality of the courses.