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Member Since 09 Oct 2011
Offline Last Active Aug 28 2015 08:30 AM

Topics I've Started

Internship question

06 June 2015 - 09:03 AM

This is kind of on another subject but I didn't want to open a new thread for it.

Do you think I can apply for internships with 4 years of software development experience in other fields or mobile games?

As I understand many people start from internships and I don't mind working for a few months for a lower salary in order to get to where I want, but I'm not sure if I'm not too old or too experienced for an internship as usually its for new graduates (I'm doing a MSc degree though).


Anyway, when game companies offer internships, are they usually paid internships? or do they ask the interns to work for free? I had an argument with my girlfriend about it, she comes from illustrations and she said that internships are usually with a salary.



Salary expectations when relocating to other countries

01 June 2015 - 10:10 AM

Hi, my name is Amit and I'm a software developer from Israel.

I'm currently looking for a job as a game developer in Europe and I just received an Email from a studio in Germany (part of a big global game company) in which they asked me to perform a small programming test (24/48 hours), but they also asked me about my gross salary expectation.

I tried to do some research and it seems that software developer salaries in Israel are higher and I'm not sure what number I should give them.


Basically its more important for me to get a job in a big studio and the money issue is less important but I don't want to give them a low number either.


Does it make sense to tell them how I make here, and mention that I know that the salaries are different here and I'm willing to make less than what I do now if the number is too high?

I'm starting to research more on Germany but I don't want to keep them waiting and I want to reply as fast as I can so I can start the programming test.


What do you think would be appropriate to write back?



implementing obstacle collision mechanism in a spaceship game

31 May 2015 - 04:30 AM

Hi, I'm trying to create a simple game prototype from the Flying template provided with unreal engine 4 (3rd person spaceship game).

Basically I just took the Blueprints version of the template and change the control schemes of the spaceship to suite my needs.

Now I'm trying to figure out how to handle collisions with obstacles, in the template these are handled by changing the speed to 0 which of course is not good enough.

I'm thinking that destroying the ship would make the game too hard so I figured I could reduce the health and bounce the ship into some direction.

The problem is that I'm not sure what the right way to approach this from physics perspective, in what direction and what force would you bounce the ship? maybe divert it on the other direction in yaw axis? or maybe in a direction which is perpendicular to the surface it hits?


I can't think of a good example for a game that implements this mechanic but I guess there are many, I just can't name one right now, maybe rogue squadron?


Anyway what do you think would work best here? how would you go and implement this mechanic?


I'm working in UE4 blueprints though I might convert it to C++ so the implementation doesn't have to be UE4 specific, I'm just trying to figure out how to approach it.





What the difference between these two books? which one would you recommend?

18 May 2015 - 04:57 AM

I'm trying to figure out the difference between these two game engine book:

  1. 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics (Morgan Kaufmann Series in Interactive 3D Technology)
  2. 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)

Can someone tell me in what areas they differ? is there a reason to get both??

Applying for multiple roles in the same studio

17 May 2015 - 02:01 AM

Hi, I'm currently looking for a position in the game industry as a software engineer.
I have been working for 2 years on non-game software and 2 years on mobile games developing infrastructure and gameplay mechanics.

My desired position is in Graphics\Engine development but I'm lacking real experience in these areas, even though I do study these areas and do my own projects and working towards a MSc degree in that field.


When I look at company web sites I see a lot of demand for graphics programmers but I'm not sure if I currently hold the right requirements for getting such position.

On the other hand there are gameplay/tool programming positions that seems like I do qualify for.

My question is whether its OK to apply for more than one position at the same time, and if you think its not, which should I apply for? Can I apply to the graphics position and in my cover later say "hey, I'm also interested in Gameplay if you think I'm more qualified for that than Graphics" or something like that?


What would you do?