Here I will chronicle the development of a simple multithreaded Direct3D 11 engine in C++. Note that this is just something I am doing for fun, and is based on the results of a lot of experimentation. It is not the "official" way to use Direct3D 11. However it does show how to use the API in a practical setting.
If anyone wants the source code...
mi-imiMember Since 10 Oct 2011
Offline Last Active Jun 02 2013 07:12 PM
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