Since I'm weird and like games in genres that tend to be unpopular, well its gotten better lately, I learned how to program and got to work on an open source game engine. I made relatively good progress on the programming part, but everytime I started to add the content it got dull. Part of this was that editing XML files is dull as hell. But the main problem is that it was my own personal project.
A good comparison would be Banished. Because he wrote the engine from scratch the dev ended up not adding as much content as people wanted. The gameplay is relatively simple, but still fun. Now, on a technical level Banished is way better than anything I could program, I simply lack the experience to do a lot of things that dev can do. But that's not the main issue. I got mediumly far into setting up the basic city builder economy. Its currently about the level of Banished in depth/complexity/stuff you can make, somewhat modified by lacking the technical skills to do certain stuff. But whereas I could play Banished for quite a while, maybe 20 hours so far, I can't get excited at my work at all, even though it arguably has more stuff to do, and will have even more if I can get my self to work on it, since I saved time by using an existing engine. Even though there's arguably no reason for this feeling, I can't get over it. The only thing I can think of is that knowing exactly how stuff works sort of dulls my enthusiasm.
This happens to me somewhat in modding games as well. In EU4 my mods are always just a little less fun than vanilla, except the parts that are vanilla. Making my own events and nations and idea groups, even when I resist the urge to make them too powerful, does not produce the experience I would expect.
Does this ever happen to anyone else? I get fired up by an idea and make it happen and then its just meh, even if I can have fun playing someone else's game that is similar or even lower quality.
Is there a term for liking your own games less than other people's?