xpos += (float)sin(heading*piover180) * 0.05f;
zpos += (float)cos(heading*piover180) * 0.05f;
xpos += (float)sin(heading*piover180) * 0.0005f;
zpos += (float)cos(heading*piover180) * 0.0005f;
then i run the program finding the scene shakes when i press UP or DOWN to move,
it doesn't move in a smooth way, can anyone tell how to solve this?
ChinglisherMember Since 15 Oct 2011
Offline Last Active Nov 03 2011 02:08 AM
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