JSLint can also help you find error and mistakes, although it's quite harsh.
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#5039900 HTML5 game development tools
Posted by Navall
on 06 March 2013 - 02:01 AM
#5034709 Creating an MMORPG - Connecting/Opening Ports?
Posted by Navall
on 20 February 2013 - 03:09 PM
Here's a list of ports that are known to be used for various applications: http://en.wikipedia.org/wiki/List_of_TCP_and_UDP_port_numbers
I'd not recommend using port 80 though, or any other port that are known to be used for obvious reasons. It wont cause any troubles for the clients though.
#5032541 Making a chat log for 2d turn based rpg
Posted by Navall
on 15 February 2013 - 03:00 AM
If you are looking for some help on implementation I've written a message list / box in C# and XNA which you can find here: https://github.com/albinodervall/Roguelike/blob/master/Roguelike/Interface/MessageList.cs
It uses some XNA specific stuff like measuring the length in pixels of a string and such but the general idea is there. It supports the ability to colour your text, for example:
$Red Hello, $Green BaneTrapper
Would come out as:
Hello, BaneTrapper
It also support word-wrapping when a message becomes too long.
I hope it will help you somewhere on your way.
#5025899 Single heath bar vs Detailed Damage indicators
Posted by Navall
on 26 January 2013 - 06:18 PM
I think this would add some interesting dynamic to the game. Although as you say it increases the complexity of the game tremendously. The head, torso and legs separation seems like a good balance point though. But it really depends on the game design, breaking your legs is game over in a platformer if you don't have some interesting mechanics when that happens.
Maybe the player would need to defend him/herself from enemies while not being able to move when having broken legs for a while, and having the leg health automaticly regenerate.
You could also get different disadvantages depending on where you're hurt. Lets say there's three damage stages:
Normal - Everything functions as intended.
Hurt - There are some disadvantages. If your head is hurt maybe you have decreased vision, are confused etc.
"Dead" - Torso and head damage here would be fatal but damage to the legs may result in the scenario I described above.
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