Jump to content

  • Log In with Google      Sign In   
  • Create Account


anujkaliaiitd

Member Since 17 Oct 2011
Offline Last Active Apr 24 2012 08:10 AM

Posts I've Made

In Topic: Shadow volume hybrid algorithm

14 April 2012 - 09:42 AM

I found the solution. Its not OK.

In Topic: Shadow mapping: Objects are textured

12 November 2011 - 12:12 PM

Turns out the issue has been raised earlier at : http://www.gamedev.net/topic/483134-textures-in-shadow-mapping---pass/

In Topic: ARB_vertex_program on ATI graphics card

08 November 2011 - 08:15 AM

Thanks for the suggestions GreyHound!

In Topic: ARB_vertex_program on ATI graphics card

08 November 2011 - 12:44 AM

It works like a charm with an nVidia card! Thanks Anshaman73! Still, any suggestions are welcome. I don't want to try and convert it to GLSL just now because I'm a little out of time!

If someone wants to try it themselves, they can download the cal3D library from http://download.gna.org/cal3d/sources/?M=D.
(cal3d-complete-0.10.0.tar.bz2)I'm running miniviewer_gl_vp from the examples folder.
I guess you will need to build the cal3D libraries first.

In Topic: ARB_vertex_program on ATI graphics card

07 November 2011 - 07:21 AM

anything i can try to get it running on an ATI card? i'm going to try it on an nVidia card tonight but sadly i have to work on this ATI one!!!:(

PARTNERS