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tonemgub

Member Since 21 Oct 2011
Offline Last Active Today, 12:04 PM

Reputation Earned

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+1Logged inYesterday, 11:41 PM
+3Why Am I Walking on Nothing?Yesterday, 08:40 PM
+3What makes this rock bounce up?Yesterday, 03:22 PM
-3What makes this rock bounce up?Yesterday, 02:35 PM
-3What makes this rock bounce up?Yesterday, 02:34 PM
-3What makes this rock bounce up?Yesterday, 12:54 PM
-3What makes this rock bounce up?Yesterday, 11:57 AM
+3Constructing min/max corners of a collision meshYesterday, 10:34 AM
+3Why is this object shader taking so long to activate?Yesterday, 02:01 AM
+1Voted up Why is this object shader taking so long to activate?Yesterday, 12:50 AM
+1Logged inYesterday, 12:38 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 08:11 AM
-1Voted down Moving from dinput to RAW input (mouse)Aug 28 2014 06:56 AM
+1Voted up Collision responseAug 28 2014 01:28 AM
+1Voted up Why are their bumps in my shadow mapping?Aug 28 2014 01:21 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 12:36 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 28 2014 12:35 AM
+1Logged inAug 28 2014 12:33 AM
+3Vector3.Unproject return NAN [SharpDX]Aug 27 2014 07:11 AM
+1Voted up Suggestions for a node-based shader / material tool and integrationAug 27 2014 05:01 AM
+1Voted up Sampling the Render target while rendering to itAug 27 2014 02:00 AM
+1Voted up Sampling the Render target while rendering to itAug 27 2014 02:00 AM
+1Voted up assimp + sponza scene - texture or vertex corruption when looking from afarAug 27 2014 01:46 AM
+1Logged inAug 27 2014 12:47 AM
+1Vector3.Unproject return NAN [SharpDX]Aug 26 2014 03:31 PM
+3Vector3.Unproject return NAN [SharpDX]Aug 26 2014 03:31 PM
+3Vector3.Unproject return NAN [SharpDX]Aug 26 2014 02:17 PM
+3Vector3.Unproject return NAN [SharpDX]Aug 26 2014 02:17 PM
+1Voted up Moving from dinput to RAW input (mouse)Aug 26 2014 02:23 AM
+1Voted up Moving from dinput to RAW input (mouse)Aug 26 2014 02:22 AM
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