Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!

1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Member Since 23 Oct 2011
Offline Last Active Yesterday, 09:04 PM

Posts I've Made

In Topic: Am I crazy for wanting to switch from Ue4 to Unity?

25 April 2015 - 07:41 AM

 UE4 tends to take longer to compile than an ideal C++ setup would allow.  


 Their custom build tool is slow, and in general, the code is over coupled and skews toward the broken Java model of inheritance


 It is possible to have very fast iteration in C++, but it requires a lot of stupid work that smarter languages do for you.


If you are just working on a hobby game, you might be better off doing most of it in Blueprints, or as you said, using a different engine.

In Topic: What IDEs are recommended for Lua and/or Python?

17 April 2015 - 02:17 AM

Writing lua: sublime, zerobraine

Debugging lua: decoda or BabeLua

In Topic: Gamedevs presenting language problems to C++ standards working group

15 April 2015 - 10:19 PM

 Many of the complaints in the paper are out of date( as the follow up comment often shows), why include that stuff?


Wanting the language to remove global new is abit silly  


Regarding customizing vtables, I think typeclasses would be an improvement over the inheritance crap we have today for runtime polymorphism, so a proposal for that would be nice


I think the biggest improvement for games in c++17 would be modules, most of the rest of this stuff like flat_map we can already do ourselves(although it would be nice to standardize it)


Maybe we need to switch to Rust, it has almost none of these problems..







In Topic: What Are You Working On

25 March 2015 - 06:24 PM

Ditto, the colour choices and jaggedness are interesting. Is it heightmap based, voxels, or something else?


 Thanks, it is voxel based


 Yah the colors don't look real, just fanciful nonsense.

In Topic: What Are You Working On

25 March 2015 - 08:14 AM

That looks pretty amazing, did you create the engine and renderer yourself?
(any realtime footage?)




 Yes it is my own engine/renderer.  I do use some 3rd party stuff like TBB.


  It is designed to generate everything on the fly.


 I have not uploaded any videos