I'm implementing Bruneton's precomputed atmospheric scattering and have stumbled over a slight issue.
I can always see the outline of the planets sphere, even through terrain.. here is a photohighlighting the problem to demonstrate.
Looking at other photos people have posted with this algorithm I actually see that many of them exhibited the same problem...
Here, another post on gamedev, in the first photo, I see the sphere through the terrain...
This photo also contains the problem
Does anyone know if there is a way to avoid this rather ugly artifact?
Triangles-PCTMember Since 23 Oct 2011
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