Thank you again. Your feedback is really appreciated.
Also, re showing the demos. I do have a website that show cases these games in video format as well as a couple of smaller demos I made but didn't put on my CV due to not wanting to turn this 2 page document into 5 pages. Then no one would read it. I was planning on adding a link to my webpage on my CV and also in the cover letter.
My website is located at the following address should you wish to view:
That is both defensive and passive. Be prepared in an interview to explain why you are leaving after nine months. That doesn't mean make the minor detail into a first paragraph statement.
Don't worry. I am fully prepared to answer this question. Thank you for the heads up.
Also, my cv with more amendments thanks to your recommendations:
My current position has seen me take on a variety of roles and tasks than range from creating new pieces of IP technology, creating demo's and tools for these new pieces of IP and showcasing this new technology. Whilst being in this position I have had the pleasure on working on a variety of projects that has seen my skill base improve drastically, but I feel that I have nothing new to gain from my current role and I'm now actively looking for a new role with new challenges.
2009 – 2012 Bsc (Hons) Computer Game Development (Software Engineering) 2:1
Glasgow Caledonian University
Object Orientated Programming, Computer Game Artificial Intelligence, Game Design, Serious Game Design, Computer Game Programming.University Projects
These projects were each given a time frame between 3-5 of completion and required that I worked collaboratively with others in my class during my time at University.
Zombie Shooter 2D (XNA / C#) Programmer / Team Leader
- Created the menu & GUI layouts
- Implemented the turret
- Assigned tasks to fellow team members
Quark (XNA/C#) Game Play & Tools Programmer
- Implemented the game state management system
- Creating control system
- Level Progression System
- Allowed designers to edit levels through a text file.
- Implemented Farseer Physics Engine
Holy Moly (DiectX 9/C++) Games Play & Tools Programmer
- Craft menu system with Crazy Eddie GUI library
- Implemented Xbox 360 controls
- Creating track layout via text file
- Created Sky box using cube mapping
- Allowed objects to be placed in the game world via a text file
- Implemented FMOD sound library
Below is a sample of games I have worked on out with my university projects. These games, and a sample of my other projects, can be found on my personal website.
HardCoreSinkopation ( XNA ) Programmer & Designer
- Designed initial game concept & levels
- Score board
- GUI objects
- Created during the 2010 Scottish Game Jam and
placed 3rd overall
Unending Wave ( Unity3D ) Programmer
- Spawning all of the objects on screen
- Collision Detection and removal
- Game play programming
- Created during the 2011 Scottish Game Jam and placed 8th overall
Taffy's Sweet Bunny Dreams (Unity) Programmer / Game Designer
- Created a day and night cycle
- Bug fixes
- Main game play
- Game Design
- Created during the 2012 Scottish Game Jan and placed 2nd in the best art category and 2nd at that months IGDA meeting in Glasgow.
Holovis – Lutterworth
Software Engineering August 2012 – Present
In-mo (still in development and name subject to change)
For In-mo, my role was to implement off centre projection camera calculations in Unity, using C#. I also helped in making In-Mo use TCP/IP messaging so that Unity could run across a cluster of 8 PCs as well as implementing passive stereoscopic rendering in a CAVE environment. I've also created a C# Winform application that will allow end users to set up In-Mo on any CAVE configuration. This tool generates an XML file that is read in via Unity, which I also implemented.
Flick (still in development with name subject to change)
For flick I developed a C# Winform that had to connect, and receive messages from a remote server via TCP/IP messaging. This application was also capable of connecting to an IOS device in real time and acting upon the information it received. I was also responsible for determining how the information would be sent and received between our remote server, the winform application I created and our IOS app,
In House Demos
During the development of the above projects, I also had to create demos inside Unity that could showcase how these systems work to potential clients. Holovis also has an office situated in LA and I was put in charge of all the demos we would show out there. This involved the creation of those demo’s, setting them up remotely through remote desk topping and fixing any bugs that have been flagged by the team that is based out there.
Sorry for any blatant typos. I've drafted this in open office and its typo catcher isn't very good. Before I send it off anywhere I'm going to format the whole thing in Microsoft word.