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Member Since 24 Oct 2011
Offline Last Active Apr 10 2014 02:29 AM

Topics I've Started


07 April 2014 - 09:01 AM

I'm about to embark on an attempt to find permanent work in canada via a years working visa holiday. I've been working for just shy of 2 years as a programmer in Scotland and I've a good idea of what to expect (at times) when it comes to programming job interviews over here. 


Usually a short phone call, followed by a test I do at home where if I pass or fail, they'll decide if I get a face to face interview. 


I was wondering what if any canadian game devs / professional programmers could give me some insight into what I should expect when I start applying for programming jobs (games and more traditional programming)  across the pond. 

Learning C++ 11

04 February 2014 - 04:14 AM

I last touched upon C++ a few years ago and since then most of my professional work has been in C#. As I'm looking to move country and gain a new career I'm wanting to freshen up my C++ knowledge and skillset.


Can someone recommend the best place on the web, or a book, that I may be able to learn the new C++ standards that have been put in place since I last used it?

Question about the Canadian Game Development Scene

03 February 2014 - 05:31 AM

I'm about to move over to Canada in the hopes of finding a job so I can live there in a permanent basis. I know Canada has quite a good game dev scene but I have no idea where most of it is located. I'm going to be spending the first little while living in the Alberta region before I move on. Could someone please tell me where a lot of game dev companies are based in Canada? 


Doesn't have to anything AAA. 


A lot of my experience is in Unity as well, what is the job situation for Unity experience like over there? 


Right now I'm in the process of updating my portfolio website and putting up some new examples of my work. If anyone could help me out, I'd appreciate it. 

About to go Freelance

13 June 2013 - 03:43 PM

Hey guys


I'm about to do something I've contemplated for a long time and become a freelance programmer. I was wondering, have any of you ever left you job to do this? If so, what advice could you impart on a programmer about to do the same thing? Any lessons learnt the hard way you'd care to tell me about so I can do my best avoid them?


I'll be honest, doing this is scaring the hell out of me but it's something I need to do. So please, any comments about "don't do it" or something similar to those lines; keep to yourself. Unless you have good reasons backing that up.

CV / Resume Review

22 May 2013 - 04:08 PM

HI there


I was wondering if some people could be kind enough to review the content of my CV. I've yet to decide upon the layout just yet, as I want to focus on what I have to say first. 


Please, feel free to rip it apart and make suggestions on any improvements I could / should make. 


Sean O'Brien Software Engineer

141 Murray Road Rugby CV21 4RJ

Mobile: 07415376357 Email: obi_@hotmail.co.uk


Personal Summary

Having graduated from Glasgow Caledonian University in 2012 I have spent the last 10 months working as a Software Engineer for Holovis. This role has seen me take on a variety of roles and tasks than range from creating new pieces of IP technology, creating demo's and tools for these new pieces of IP and showcasing this new technology. Being in this role has improved my programming capability but I feel that I have nothing new to gain from my current role and I'm not actively looking for a new role with new challenges.



2009 – 2012 Bsc (Hons) Computer Game Development (Software Engineering) 2:1

Glasgow Caledonian University

Course modules:

Object Orientated Programming, Computer Game Artificial Intelligence, Game Design, Serious Game Design, Computer Game Programming.


Employment History Holovis – Lutterworth

Software Engineering August 2012 – Present

My tasks at Holovis differ from day to day. My main duties involve the creation and development of new I.P and helping improve upon any old software that we still use. This could involve the creation of a new tool sets to help users who buy our products, to restructuring old code to help it run more effectively. 


In-mo (still in development and name subject to change)

In-mo was the culmination of months of testing and research that has seen Unity3D be able to run in the following environments; cave automatic virtual environment (Caves), Domes and powerwalls. We also made it possible for Unity to connect with many different VR input devices through VRPN protocols. I was solely responsible for creating a tool that would help users set up In-Mo on the environment the end user would choose.


Flick (still in development with name subject to change)

Flick is media share application that would run on iOS that would allow users to share their photos and videos found on their device and on an accessible server the user would connect to. My role on this was to create the Windows side of this application that will show the media the iOS user has decided to show. The windows side of this application had to allow real time communication between the iOS device and be possible to show both pictures and videos through VLC.




  Technical Skill Base


Microsoft Winform





Personal Skill Base

Working Under Pressure

Working to a deadline

Working as part of a team

Working individually

Ability and Willingness to lean new technologies




  • I am keen gamer in all of its shapes and forms. I regularly take part in table top RPG session with friends, to playing table top war-games with them as well. When I have no real life opponents to face off against, I also spend some of my time playing computer games as well. Ranging from the latest AAA release, to competitive online games like League of Legends and DOTA2.


  • As my real passion is for developing games, I often spend time analyzing the games I am playing trying workout how certain effects were implemented. And how the developers would have gone about it.


Other interests

  • I'm a keen mixed martial arts fan and I train in mixed martial arts fighting, kick boxing and regular boxing to keep fit and healthy.


  • I am a devourer of literature of any genre and often have two or more books on the go at the same time. I am also try to go and see films as often as I am able. During my time in Edinburgh, I was part of the Edinburgh game dev community and during any spare time I had in my studies, I would try to spend time with the Glasgow game dev community as well. I also try to go to as many IGDA Scotland meetings as I am able to as well.



References are available upon request.