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18 April 2015 - 10:10 PM
An overview of GLAVE from LunarG
02 April 2015 - 12:22 AM
Does your target support OpenCL?
01 April 2015 - 10:43 AM
Could you do something like that with a Compute Shader?
23 March 2015 - 11:53 PM
This should give a great view into the way Vulkan will work. http://www.amd.com/Documents/Mantle-Programming-Guide-and-API-Reference.pdf
17 March 2015 - 09:46 PM
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