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Joshhua5

Member Since 26 Oct 2011
Offline Last Active Feb 03 2016 05:40 AM

Posts I've Made

In Topic: Criticism of C++

13 January 2016 - 03:57 PM

  • No modules

Someone hasn't seen the C++17 draft :P

In Topic: Comparing two textures in openGL

13 January 2016 - 03:33 PM

Just to add a possible alternative view, might it be easier to remember the list of transformations needed to fold the paper to get the final result and a list of actions taken by the player and simply compare the list and take into account error.

In Topic: Vulkan is Next-Gen OpenGL

28 November 2015 - 07:41 PM

All the current information I know is under NDA, at best I can say 'there is movement' smile.png

 

I'll sign a NDA if you'll tell me what you know ;D


In Topic: Works on AMD GPU in Windows, doesn't work on Intel GPU in Mac OS X

18 November 2015 - 01:31 AM

I had a problem with this, I found that the OSX windows didn't have a depth buffer.

https://www.opengl.org/resources/libraries/glut/spec3/node12.html

You should pass the flag GLUT_DEPTH to glutInitDisplayMode 

 

Never mind, seems like someone said it before I did.


In Topic: Works on AMD GPU in Windows, doesn't work on Intel GPU in Mac OS X

16 November 2015 - 04:25 AM

Have you use OpenGL Profiler to debug your program on OSX?

https://developer.apple.com/downloads/

You should be able to get a trace of OpenGL calls and context details.


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