First and foremost I love software and I love doing challenging things. I feel like something isn't worth doing if there is no challenge behind it. This is pretty much why I took up game programming in the first place. I had started in college and I didn't find a challenge in the type of work we were doing (mostly things that are enterprise/business related.. as you can tell it sucked lol) and I had always been in the modding and mapping community for Unreal and Halo Custom Edition before then.
Fast forward to now and I've got a deep knowledge of C#, Java, and Unreal script. I've dabbled in Flash to make Scaleform UI's and I know my way around 3ds Max (I'm generally an environment modeler for buildings and terrain). As far as API's and framework's I've used, I have a lot of experience with XNA and UDK (coming up on 4 years for the latter) so I guess you could say I know my way around .
All in all this is a great community so far and I'm excited to be here, thanks for reading!
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Interests
Cycling, Programming, Eating, Sex. Not in that order.