So I have an assignment due later on tonight that requires me to ask professionals questions about the work environment, the industry and their experiences so what better place than here. I would like to hear some responses from any professional game developers that may stumble across this.
. What are the biggest differences in the development process between the game industry and enterprise software development.
2. How important is it to have a Master's Degree in the game's industry, and why or why not?
3. What in your opinion is the "industry standard" for appearance, culture and communication? Is is similar to enterprise development as far as professionalism and dress?
4. In your opinion, what are the most desirable attributes that a company looks for when they hire a game developer?
5. What is being an intern like? Do you make them stock vending machines and only give them "non critical" work or do you treat them like an employee?
6. What made you interested in becoming a game developer?
7. What advice do you have for someone who wants to enter the game industry as a programmer?
I know that some of these may be answered around on the forums, but I'm looking for answers from professional developers who are in the industry. Thanks very much for taking the time and I look forward to hearing your answers!
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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
About Me
First and foremost I love software and I love doing challenging things. I feel like something isn't worth doing if there is no challenge behind it. This is pretty much why I took up game programming in the first place. I had started in college and I didn't find a challenge in the type of work we were doing (mostly things that are enterprise/business related.. as you can tell it sucked lol) and I had always been in the modding and mapping community for Unreal and Halo Custom Edition before then.
Fast forward to now and I've got a deep knowledge of C#, Java, and Unreal script. I've dabbled in Flash to make Scaleform UI's and I know my way around 3ds Max (I'm generally an environment modeler for buildings and terrain). As far as API's and framework's I've used, I have a lot of experience with XNA and UDK (coming up on 4 years for the latter) so I guess you could say I know my way around
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All in all this is a great community so far and I'm excited to be here, thanks for reading!
Fast forward to now and I've got a deep knowledge of C#, Java, and Unreal script. I've dabbled in Flash to make Scaleform UI's and I know my way around 3ds Max (I'm generally an environment modeler for buildings and terrain). As far as API's and framework's I've used, I have a lot of experience with XNA and UDK (coming up on 4 years for the latter) so I guess you could say I know my way around
All in all this is a great community so far and I'm excited to be here, thanks for reading!
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30 July 2012 - 08:17 PM
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