Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 30 Oct 2011
Offline Last Active Feb 03 2012 01:01 AM

Topics I've Started

WPF & DirectX 11 via D3DImage

01 February 2012 - 05:41 AM

I want to use DirectX 11 from unmanaged C++ code and use WFP for the GUI. SlimDX is not suitable for me. I have found the solution to make working WPF with DirectX 10:

WPF & DirectX 10 via D3DImage

But I couldn't manage to work it with DirectX 11. Just blank screen with two buttons. Does anybody know how to make WPF working with DirectX 11.

Also I had seen that when I'm just running this example the CPU usage is about 4-5% for Intel i5 750 (Windows 7 64 bit, NVidia Geforce 430). I think it's too much.. Is it possible to decrease CPU usage ?

How to get the console VisualStudio project with CgFx shader?

30 October 2011 - 05:52 AM

I am newbie in shader programming.
I have found the following shader http://developer.download.nvidia.com/shaderlibrary/packages/post_glowBalloon.zip
But I don't know how to play with it. How can I see it in action ?