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barsiwek

Member Since 05 Nov 2011
Offline Last Active Jan 11 2013 02:46 AM
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+1Logged inJan 11 2013 02:46 AM
+3hpdvs2 followed your topic "XNAMath and double's in the constant buffer"Jan 10 2013 09:29 AM
+1Logged inJan 10 2013 04:38 AM
+1Logged inNov 27 2012 10:19 AM
+3Hodgman followed your topic "HLSL Vertex Shader input types and their alignment"Nov 24 2012 09:01 PM
+1Logged inNov 24 2012 08:11 PM
+1Logged inOct 14 2012 06:16 AM
+51Legacy point transfer from old systemMay 06 2012 11:53 AM
+1Why use Uber Shaders? Why not one giant shader with some ifs.Apr 29 2012 07:57 AM
+1Fourier Transform questionsNov 10 2011 07:12 AM
+100Signed up for GameDev.netDec 31 2010 06:00 PM
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