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Adam Spade

Member Since 09 Nov 2011
Offline Last Active Sep 07 2013 03:42 PM

Posts I've Made

In Topic: Experience without a degree

07 February 2013 - 07:59 AM

You do not "have" to have a degree. With or without a degree you will have to network and or apply for jobs. Work experience and skill is most definitely important. If you don't have the work experience, a company will most definitely want you to show them papers.

Also depends on who you are applying too. Are you applying to EA or a company of less than 30 persons? Even so, it depends on the hiring managers level of control.

I'd hire experience over a know-it-all college brat any day. When you interview, show them why you are better than all those college brats they just interviewed. Don't lose hope and be discouraged. Have a strategy and get your butt out there.

Equal opportunity employer? May the best man win.

In Topic: Non Disclosure Agreement

05 November 2012 - 08:13 PM

Personally, I wouldn't have even sent it back to you.

I won't do business with someone who refuses to give me their address. Plain and simple. It's nothing personal. But I have an obligation as Executive Producer to ensure that the work of my team is not stolen. But you need to be informed as to the reason for this. I would try to explain the reason over the phone so that you could understand before I even sent you the NDA. It's obvious to me that he didn't do a good job at this. He mailed it a 2nd time before I would have mailed it the first. lol

Though we are creating games, which is fun, this is still a business. You have to be willing to do business if you plan to start working with any professional studio. The NDA is for your protection too. And yes, an address ensures that you ARE the person that matches the name. So, it is needed.

In Topic: Not sure if I can get into the game industry without a degree...

22 September 2012 - 11:25 PM

Degree or "equivalent experience" usually works. I'm not saying "don't go to college" but get on a good indie team for the experience. Just make sure they put out (a game that is) so that your resume shows actual accomplishment.

I'd give you a job right now if you can program and commit to at least 8hrs per week.

In Topic: How to reinvigorate a team?

19 August 2012 - 10:00 PM

Best way to motivate a team, in my experience, is getting work done. As well, don't ever communicate a negative attitude about the production of the game. Save that for your mom. A weekly email update is motivational. Just make sure there is something to show in it every week! If your pace is slower, try biweekly or even monthly.

This is a business, run it like one. But try to be understanding with your team. Instead of saying "Hey, why haven't you got this done?" try asking them what kind of time they have and be interested in their lives. They are your friends, right? You will get answers that way. If it isn't going to work out with them, find somebody who is more motivated to take their place. But don't be mad at them. You could still use their talents in the future. Compassion and patience is an important quality for producer.

In Topic: How does a nobody actually make a game?

19 August 2012 - 03:25 PM

1. Get your concept on paper.
2. Copyright it or even poormans copyright.
3. Create a team roster on paper.
4. Research what it would take to produce the game.
5. Put your team together. There are plenty of people on gamedev.net for that.

Keep it small and stick with people that have a heart.

6. Pick up some good books and Get to work!


1. Get your concept on paper.
2. Copyright it or even poormans copyright.
3. Create a team roster on paper.
4. Research what it would take to produce the game.
5. Put your team together. There are plenty of people on gamedev.net for that.

Keep it small and stick with people that have a heart.

6. Pick up some good book and Get to work!

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