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Member Since 12 Nov 2011
Offline Last Active May 02 2012 01:48 PM

Posts I've Made

In Topic: Thoughts about music, feeling, and in game situations

02 May 2012 - 01:35 PM

Good for you I guess?

Why tease us with a description of how well the song works with a game and then not post the music?
Frankly, I'm not sure what you're trying to tell us.


I want to discuss more about this idea, of how should the music make you feel in game situations. Some games in the situations I described more so evoke a fear. Do you play music which embodies the deadliness of the enemy? Do you play music which embodies the fear a person might feel in such a terrifying situation? Do you play music which evokes a sense of fearlessness? Do you try to get the heart racing, or slow it down? I guess a good soundtrack does all of these at different times/situations.

The song would probably be a big disappointment how I have hyped it up. I probably may have embellished the characteristics of the song also. But my main point is that this is how the song seamed to make me feel, and seamed like a unique sound/feel for a video game scene, and I was surprised by how it worked and immersed me into the situation of the game.

Your probably all wondering what such a song sounds like? Probably a little different for everyone.

In Topic: Is my music usable for game industry?

27 April 2012 - 10:10 PM

I think some of your songs would make very great soundtracks for a video game.

In Topic: Anyone have experience with clutter for 2d game?

17 April 2012 - 02:42 PM

After learning more of the clutter API, I've found that a clutter game loop might use clutter_threads_add_timeout, which launches a given function continuously at a specified interval. This function could act as a game loop.

I'm still just not sure about the input. I'm currently trying to figure out why there is a lag with the click action in my program.

In Topic: Anyone have experience with clutter for 2d game?

03 April 2012 - 03:43 PM

Truthfully, I am not exactly sure. I would like to make a scrolling 2d arcade style space ship shooter one day. I don't really have any experience making games.

Right now I am developing a GUI for an audio program using clutter. So I have some experience with clutter, and I thought maybe it could be used to make a 2d game.

I messed around with SDL once, and I know that clutter is very different. In SDL you have a loop where you are constantly polling for events.

In clutter I can't figure out how to do this unless I used another library for input, and just use clutter for the graphics. In clutter you set up signal handling functions which launch functions when events happen. After you have all your clutter variables declared and or initialized in the main function, you use clutter_main(), which I guess starts the clutter main loop, but it is hidden from you.

So I'm just wondering how I go about this.

I was wondering if anyone has tried to make this type of game using clutter, and if I could get some advice on how set up my game loop in clutter.

In Topic: boost filesystem iterate

20 November 2011 - 09:40 PM

You guys are great!

I'm still learning and I hate to ask stupid questions, but I learn a lot more in a lot less time when I do sometimes.