**SOLUTION**

private PointF DegreesToXY( float degrees , float radius , Point origin ) { PointF xy = new PointF ( ); double radians = degrees * Math.PI / 180.0; double x = Math.Cos ( radians ) * radius + origin.X; double y = Math.Sin ( -radians ) * radius + origin.Y; xy.X = (float) Math.Round ( x * 1000000 ) / 1000000; xy.Y = (float) Math.Round ( y * 1000000 ) / 1000000; return xy; }

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