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DarkScience

Member Since 17 Nov 2011
Offline Last Active Jun 20 2012 08:55 PM

Topics I've Started

Vector to Angle , and vice versa

11 June 2012 - 11:42 AM

I'm currently trying to figure out how to convert XYZ to PYR. Here are my classes.

Also i'm currently looking it up. I know of sin/cos. I'm learning what i can from online docs.

Vector:
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Angle:
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Multiple Inheritence.

20 May 2012 - 01:40 AM

What I am trying to accomplish is a form of inheriting multiple classes, I tried interfaces but they are rather limited, then i tried abstract classes. Everything seemed fine but as it turns out (as i forgot) a class can only have 1 base class.
Is there a way to have a bunch of base classes and have them inherit/ be inherited ?
Below is 2 of the class files im trying to inherit.

  • interface - FAILED, cant enable external acces (public) for members, cant use virtual, cant specify default values
  • class (abstract) - FAILED
  • layer inheriting this inherits this which inherits that, i know this is a bad idea and wouldnt work. - NOT A GOOD IDEA , FUNDAMENTALLY FLAWWED

Spoiler

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Also found this, currently trying to make sense of it.
http://msdn.microsof...y/64hstbtx.aspx

Just Starting GameDev

17 November 2011 - 01:15 PM

I've been looking into making a game for some time now, I have a great idea which I've been thinking on for a while. The issue is that i don't know what language to use and how to go about makeing my game. I've heard LUA would probably be my best choice. My game is going to by a 3D first person and overview type survival, strategy game. And for lack of better words use a form of voxel, though not necessarily.

If you have any ideas as to what programs i should use for optimal performance and stability please post.

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