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Member Since 21 Nov 2011
Offline Last Active Oct 31 2014 03:08 PM

Posts I've Made

In Topic: Where do I start

26 October 2014 - 03:58 AM

Hi there, welcome!


Where do I start?


This question get's asked a lot on this board. You must read the FAQ here.


Decide what you find fun in game development early on. Is it the technical side, the programming and prototyping? Is it art direction or audio direction? Or something else entirely? Id actually strongly recommend trying a bit of everything to begin with. Then you might discover what you really enjoy doing with game development. Check out different programming languages, technologies/engines and give it a go. Obviously, fitting your future education around this now, is a very good idea.


Learn, learn, learn and learn some more. Prototype games and ideas. You should have a repository full of prototypes one day. If you then believe in an idea enough, you may take it further, which is fantastic. Never be afraid to prototype ideas with cover art or even just rectangles and circles. For example, I created a Terraria style world block system in love2d here. It looks terrible right, but gave me an idea of how to build it and how I might use this idea in the future.


What else do I do to get started?


Very few people in game development have the skillset to do absolutely everything as a one man band. I really recommend networking as soon as possible. The ability to get on well with like minded individuals, is actually more valuable than being a superstar at any given discipline. What do I mean by networking? Find out about events for game developers and where like minded individuals congregate. You should get yourself a portfolio setup, a repository of examples and demos. Talk to people, see what they find interesting and whether you can team up.


Learn, learn, learn and learn some more. Prototype games and ideas. Did I say that again? Yes I did, and with good reason. The sooner you start to produce stuff the sooner you learn how to put a game together from start to finish. This becomes invaluable quickly because you recognise how to keep a project on track.


I am not going anywhere fast, help!


Game development is not easy, and if it were, I am sure many others would do it. You will have days where you wan't to throw stuff about because you can't work this little problem out, you will literally be ready to give up on other days.


The reward is that people will be playing games you have created, you will see your ideas and contribution in the flesh. Games are now referred to as art by higher powers and they are art. Games invoke empathy in all of us and if you have an idea in your head that you really want to implement, go ahead and do it straight away! That idea could potentially become the next inspirational game.


I know that doesn't contain all of the information you may need to get started, but I hope it helps you understand that you need to look around and find what you wan't to do in game development.


Best of luck and keep us updated!



In Topic: Version control for begginers

25 January 2013 - 09:09 AM

I use TortoiseGit and GitHub for my upstream repo. Its easy enough to setup and there are guides on youtube etc on how to do it. I would suggest you always keep another manual backup as well because of the nature of the git workflow systems. I usually write some powershell scripts or bash scripts to do file copies to my storage device daily. Probably seems overkill, but having a practical backup solution is a good idea.

In Topic: I have a few easy questions about game development. (noob)

24 December 2012 - 06:55 AM

Totally agree with 3Ddreamer.

Honestly, people will discuss the best beginner languages all the time (this forum is flooded with discussions). The truth is, just getting started with anything that gives you a quick turn around, and a solid learning experience, is your best bet.

I have been scripting, programming, drawing, designing for 12 years in some shape or form. I have made games/software using, paper, pens, elastic bands, turbo pascal, Flash AS, C++, Java, Python, C#+XNA and pretty much everything in between, even dabbling in DOM with HTML5/CSS and Javascript. My conclusion - I dabbled way too much at too many points, and the best tool for the job is the tool that you learn to use best, not what others say is the best tool. Naturally, like chosing a wrench in your toolbox, you need a bigger wrench for something that is harder to move, but dont be concerned by that from the beginining, just start making games.

If you really want to learn game programming (remember the disciplines of creating games are many and all very important in some respect), and the principles that will need to be learnt, to be effective, then yes, a language like Java, really is your best bet. When you start to get really good at these principals and your development lead comes to you, and says, "make me something that works really fast, because it has to.", all of a sudden your chosen tool (Java) might not be the best tool for the job, BUT, you look at something like C++ and you think, well actually - I know OOP, I know frameworks, all of a sudden, this alien language, looks a little more readable to you because youve read something at a higher level (higher - meaning more English).

Conclusion: pick something that is easiest to learn FOR YOU, make games.

I hope to start a youtube video series (in the new year), helping new comers to programming, scripting, game design, and assistance to overcome some of the early questions about this stuff. Hopefully it might be useful and fun.

PS: What I use at the moment going into 2013 - Codea IDE with LUA scripting on the ipad (been using for a few weeks) - why? Because I own an IPAD and lua is a very clean programming language. It allows me to prototype extremely quickly. Create a sprite in sprite program, save, load into codea, get it bouncing around the screen.

AND Game Maker Studio. Being able to create a game in 30 minutes by dragging and dropping actions and events or deploying some structured scripts is priceless. Also, my brother has become keen on using Game Maker, making it easier for him to pick up and make games without having any programming knowledge.

In Topic: How to recruit programmers?

30 November 2012 - 02:31 AM

Hi and welcome,

I can see you mention you have a portfolio and thats good. If you havent already --> Get yourself a good sketchbook setup on conceptart.org and a portfolio to showcase your work (ie deviantart).

Id honestly say for now - bypass working on your ideas and your projects, you probably dont know enough already to get a mod team together or know what to ask coders to produce for you to put things together. Look around on moddb indiedb websites for any projects recruiting artists so that you can work to other peoples ideas as well as your own. Im not saying drop your ideas entirely but just put them on hold and gain experience in working in indie mod teams so you are used to producing concept art and game assets for a group project. That will also give you contact with programmers and sound engineers etc.

Good luck and post back with any further updates.


In Topic: Help To Find NextStep-Game Programming

13 November 2012 - 11:47 AM

No offence but posting on a forum board will not always honor a response from the members of said forums, especially when you cannot see the formatting of a question before counting it as a view post.
You want to be a game programmer. Well, you're in the right place and that's a good start.
Did you do any research on why you want to use C++, or did you just take someone's advice as a golden rule? What can you tell us about game programming with C++ or programming with it general? What about compared to the languages you mentioned that you have experience in?
Answer those questions for us and then people will understand your learning path and assist you further.

first of all thanks. Second of all about those question you asked.1.yes i take advice from someone and start to learn C++,and i can't tell you anything at all about game programming With C++ because i don't have any clue and knowledge in this field. about question 2.i don't know which of those language i said, what capability had in Game Fields and as i said before i don’t have expert skill of those Language. Maybe right now my skill about C++ so better other than those language.
i create this topic because i want to assure this is right path i choose and i want to know what is best option for me in next step so i create this topic and hope someone help me to figure out. and lack my information in Game Development issue Because of my country.

Oh thanks BaneTrapper for your Mean post.oh i'm sorry for waste your precious time and im so sorry of all gamers In World becuase i take time of DAVID CAGE.

Sorry, I'm now confused by what you're saying. So you don't have experience in those other languages? Have you read the stickies in these forums? In all honesty you can't ask people to help you if you haven't at least done some groundwork yourself. Re-visit this post after you understand why you are going to use C++ to make games and then we can send you in the right direction. Here's a checklist for you:-

- I will use C++ to make games because......

- I can make games using only C++ Y/N? Elaborate.........

- I can name the pros and cons of using C++ for game programming......

- When comparing C++ to other languages such as Java/C# & XNA/Python Pygame etc etc I stand by my decision to use C++

I appreciate English isn't your first language but you're going to have to do some reading to understand some principals that will help you make some learning decisions. Also, truth be told, don't ponder on choosing a language for too long at the expense of actually making your first few games like tic tac toe,pong, breakout etc.