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Member Since 21 Nov 2011
Offline Last Active Nov 21 2011 03:52 PM

Posts I've Made

In Topic: OpenGL performance degraded after pausing window

21 November 2011 - 11:05 AM

Thanks for the suggestions. While we were unable solve the issue, using your suggestions we were able to improve the performance of the rendering so that we are able to maintain frame rate despite the observed performance degradation. We are currently experiencing another issue in which we are unable to render tear-free video to three different windows on a two headed display. I've also posted on the nVideo forum here:


I've also attached some sample code (similar to the previous example) which produces this issue as well as a copy of our xorg.conf file. Any additional suggestions would be greatly appreciated.