Thank eppo for reply, the syntax you see is right. The first texture will be bound to the 4th slot, and the second texture at the 5th slot...etc. About Texture2DArray, I have tried to use it, but there is a problem with texture's resolution if there are many textures.
steven166Member Since 22 Nov 2011
Offline Last Active Yesterday, 07:26 PM
- Group Members
- Active Posts 51
- Profile Views 966
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown
steven166 hasn't added any contacts yet.