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Code Fox

Member Since 24 Nov 2011
Offline Last Active Yesterday, 06:04 PM

#5228580 Can a lone indie dev do an open world like this?

Posted by Code Fox on 12 May 2015 - 09:13 AM

I have to counterpoint some of what has been said above.

 With tools that are available, it is not imposable to create a large scale world in a relatively short amount of time.

 

 You can use procedural tools to create the map, or you could jump in with a large array of applications for building a world by hand ( use Google to see whats available for 3d map makers ) .

 

 As far as a game engine that is capable of running large scale worlds, you have many choices available ( use Google ) .

 

 The longest investment you have is writing a synopsis of the world's history, the main story line, and all the side quests. The hardest part will be implementing all of this into your 'world' and making sure it all makes sense.

 

 The 3D models you can attempt to make yourself with one of the hundreds of modeling tools available, or you could hire some one to make them for you, or you could just buy asset packs and hope you do not have tweek the models too much to fin into your world.




#5228161 Steam's novel hipster pricing policy for old games

Posted by Code Fox on 09 May 2015 - 01:27 PM

This thread is based on faulty information .... the steam version says ....

 

32 games for $30 USD

 

Save big on 3D Realms Anthology - a 32-game mega collection of classic Apogee/3D Realms games adapted to run on Windows and Mac!

Items included in this bundle

Alien Carnage / Halloween Harry
  Action
Arctic Adventure
  Action, Adventure
Balls of Steel
  Casual, Simulation
Bio Menace
  Action
Blake Stone: Aliens of Gold
  Action
Blake Stone: Planet Strike
  Action
Cosmo's Cosmic Adventure
  Action, Adventure
Crystal Caves
  Action
Dark Ages
  Action
Death Rally (Classic)
  Racing
Duke Nukem
  Action
Duke Nukem 2
  Action
Duke Nukem 3D
  Action
Duke Nukem: Manhattan Project
  Action
Hocus Pocus
  Action, Adventure
Major Stryker
  Action
Math Rescue
  Adventure
Monster Bash
  Action
Monuments of Mars
  Action, Adventure
Mystic Towers
  Action, Adventure
Paganitzu
  Action, Adventure
Pharaoh's Tomb
  Adventure
Raptor: Call of the Shadows
  Action
Realms of Chaos
  Action, Adventure
Rise of the Triad: Dark War
  Action
Secret Agent
  Action
Shadow Warrior (Classic)
  Action
Stargunner
  Action
Terminal Velocity
  Action
Wacky Wheels
  Action, Racing
Word Rescue
  Action, Adventure
Xenophage: Alien Bloodsport
  Action




#5227713 (7+9)**(1/2): Why isn't this returning 4?

Posted by Code Fox on 07 May 2015 - 05:53 AM

So why did you decide to use a legacy version of python? Python 3 has been out for over 6 years.

.

You have to put up with 2.x if you plan on using many third party libraries, as major development of third party libraries for Python has stopped a long time ago ...

 This is one of the major reasons 2.6.x was updated to 2.7.x  AFTER 3.x came out




#5219968 wanting feedback on two design ideas

Posted by Code Fox on 29 March 2015 - 09:05 AM

I've finally settled on a programming language, python. Reading 10 pages each day, 70 pages and 7 days into it.

.

 How much code have you written yourself ? The only way to actually learn is by writing code.

 If you need a great study guide, with 'home work', click HERE

 If you want something more game related, click HERE




#5219711 Logo Feedback

Posted by Code Fox on 27 March 2015 - 03:17 PM

That looks like a stylized aardvark .

 And it looks like it represents some kind of geometric art style.

 

Edit: It looks like I got the first part right biggrin.png




#5217758 Do you pay per click or installs with Facebook and Twitter ads?

Posted by Code Fox on 19 March 2015 - 04:21 PM

Ranking-manipulation.jpg




#5217328 Game engine for Linux?

Posted by Code Fox on 18 March 2015 - 06:37 AM

Panda 3D can be installed on Linux ...




#5217323 How to start Web-based MMORPG Project?

Posted by Code Fox on 18 March 2015 - 06:05 AM

You may want to consider downloading this free server software so that you can experiment with your code, and prefect your game .

WAMP for Windows

MAMP for MAC

LAMP for Linux

 

 Once that is installed on your system, you can perfect your web coding skills with a blend of PHP, JavaScript, HTML, CSS, and SQL. [ Tutorial Site For Web Dev ]

Once you have a good prototype, you could beta test it on one of the many free PHP hosting services such as [ THIS ] .




#5215284 Where should I publish my HTML Game

Posted by Code Fox on 08 March 2015 - 12:54 PM

Newgrounds is a great way to get feedback about your HTML5 games without becoming lost of the flood of other places.




#5209388 Code written inside a Render() loop

Posted by Code Fox on 08 February 2015 - 05:17 AM

The memory block will be over written by "new" data every time there is a call to do it.

 

 All the code "bits" that only need executed once can be spun off as a separate method ... or the whole render() method could be spun off as a separate class, with overloaded methods .




#5209111 How to save the enemy formation in a STG game.

Posted by Code Fox on 06 February 2015 - 12:49 PM

This can be accomplished by creating an Object array. Each object has an instance of an enemy, and the location it in in the world.

 

Example:

// Example of a class that can be saved and iterated from an array
// Written in Java

public class EnemyListExample{

Enemy e;
Group g;
int x;
int y;

     public EnemyListExample(Enemy enemy, Group, group, int X_Loc, int Y_Loc){
          e = enemy;
          g = group;
          x = X_Loc;
          y = Y_Loc
     }
     public Enemy getEnemy(){ return e; }
     public Group getGroup(){ return g; }
     public int getX_Loc(){ return x; }
     public int getY_Loc(){ return y; }
     
}



#5208039 Roguelikes and "dice"-based combat

Posted by Code Fox on 01 February 2015 - 10:09 AM

Dice based computer games really do not do too well with "modern" players ... this guy actually explains it a lot better than I can ...

http://youtu.be/u98rei64tJ0?t=10m55s




#5207141 Images in Java

Posted by Code Fox on 28 January 2015 - 05:09 AM

[ LINK ]




#5205872 Creating a game with Python

Posted by Code Fox on 21 January 2015 - 04:49 PM

If you want better graphics than what Pygame is capable of, there are the graphic libraries of Direct Pythion 11 and PyOpenGL .




#5203644 how make games in c++

Posted by Code Fox on 12 January 2015 - 04:56 AM

That is not asking for much, is it ?

 Have you written any kind of program in C++ other than "Hello World" ?

 

Here is a decent C++ tutorial for you [ LINK ]






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