- Viewing Profile: Reputation: incertia
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#5051983 Microsoft WORD sizes
Posted by incertia
on 10 April 2013 - 06:52 PM
#5048468 How much will Windows hate me if I don't use RemoveProp
Posted by incertia
on 30 March 2013 - 09:29 PM
#5048342 WireFrame using HLSL 5
Posted by incertia
on 30 March 2013 - 10:48 AM
//FillState and WireframeState have already been defined and created... pImmediateContext->RSSetState(FillState); //draw complete objects pImmediateContext->RSSetState(WireframeState); //draw wire objects
#5047487 breakout lives
Posted by incertia
on 27 March 2013 - 09:37 PM
EDIT: Also, it appears as if glColor and glRasterPos are not OpenGL 4 compliant. They may have been deprecated because I can't seem to find them here.
EDIT2: Lighting and texturing may also effect the color of your text because it seems when lighting is on, a lighting equation is used to compute a new primary color for the rasterized pixel.
#5047484 breakout lives
Posted by incertia
on 27 March 2013 - 09:24 PM
#5047462 breakout lives
Posted by incertia
on 27 March 2013 - 08:26 PM
#5044770 Opengl Rotate from and to a certain point
Posted by incertia
on 19 March 2013 - 09:19 PM
You want to rotate from an angle, say theta, to a different angle, say phi, in a direction d (1 for CCW, -1 for CW) in a given time, say t, along the axis of your choice about a point (x, y, z). Your angular velocity then has to be
So you now know how fast you're rotating the object, but you're not quite sure how to get to rotate about a certain point. What you do know is that OpenGL provides support for rotating about the origin, so you can subtract (x, y, z) from your point P to center your rotation around the origin, rotate, and then add back (x, y, z). As such, we our transform becomes P = Rotate(P - (x, y, z), omega) + (x, y, z), and you're done.
#5044402 Bizarre Pathfinding Bug, Please Help
Posted by incertia
on 18 March 2013 - 05:52 PM
#5019724 Projectile Movement C++
Posted by incertia
on 09 January 2013 - 07:37 PM
#5000449 "Frames" per second in Win32 console application
Posted by incertia
on 12 November 2012 - 09:43 PM
GetTickCount()is another, but it's not very reliable.
#5000445 Version of Visual Studio to use
Posted by incertia
on 12 November 2012 - 09:35 PM
#4994239 Starting with a game
Posted by incertia
on 26 October 2012 - 01:14 PM
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