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Member Since 25 Nov 2011
Offline Last Active Oct 06 2014 01:00 PM

#5044402 Bizarre Pathfinding Bug, Please Help

Posted by on 18 March 2013 - 05:52 PM

It's generally not a good idea to delete your own topic, because somebody else might have the same logic error as you, and your own solution may be the root of their problem.

#5019724 Projectile Movement C++

Posted by on 09 January 2013 - 07:37 PM

Probably because integers are bad for division.

#5000692 Which game engine.. an indie but experienced programmer?

Posted by on 13 November 2012 - 04:05 PM

Maybe you want to look into engines such as Unreal or maybe rendering engines such as Ogre3D and Irrlicht?

#5000449 "Frames" per second in Win32 console application

Posted by on 12 November 2012 - 09:43 PM

is another, but it's not very reliable.

#5000445 Version of Visual Studio to use

Posted by on 12 November 2012 - 09:35 PM

If you have an older version of VS11, all you need to do is update it. Just download the updated compiler and install it.

#4995659 Good library to use for 2d game development with c

Posted by on 30 October 2012 - 07:50 PM

Did some searching, Cairo might also be a good candidate.

#4994585 CLR and COM components

Posted by on 27 October 2012 - 05:54 PM

I'm not very familiar with using the CLR to profile code, so I can't exactly answer #1.

Anyways, here is a good tutorial on COM.

#4994239 Starting with a game

Posted by on 26 October 2012 - 01:14 PM

Serapth is right. Maybe you want to work on something simple, like a tic tac toe. Player vs player is easy to do, but maybe try to implement an AI so the player can test his skills against a computer. Then you can go more advanced, maybe a text based version of poker or mancala. Just keep programming existing games and then you'll have an idea of what you need for a game that you want to make.

#4993260 Sharing my game for testing.

Posted by on 23 October 2012 - 05:06 PM

I agree with yewbie. Don't use music if you're afraid you will end up on the downside. On the other hand, Newgrounds has a lot of good music and it's all free, given that you include credits and don't use it commercially.

#4947576 Almost NO experience at all. How to start?

Posted by on 08 June 2012 - 11:53 PM

Serapth wrote a nice little guide for choosing what to do for game development on his site over here. I would also highly recommend buying a book for the language you decide to learn and stick with it for a while. You'll learn to love it and use it as a go to resource when you need some help.

Personally, I learned C++ first and then Java, Python, Visual Basic, etc. I don't really recommend going to C++ first route unless you are very confident in your learning skills. I started C++ 5 years ago in 5th grade and kind of regret not choosing something like Java first. I got into DirectX/OpenGL after becoming quite immersed in the gaming industry during 6th grade. The best resources will always be books/tutorials written by professionals, and games. Just playing games will slowly implant how game mechanics are supposed to work inside your head, and it makes actually writing games a lot easier.

#4945885 A shader program for each UI element?

Posted by on 03 June 2012 - 01:03 PM

1 shader program for every UI element seems a bit over the top to me. Keep in mind that these programs are loaded into RAM and too much will cause problems. UI is pretty much just 2D images, so 1 or 2 shaders for everything seems decent enough.

#4938869 Beginner help: Making a curved path for object in 2D.

Posted by on 09 May 2012 - 09:51 PM

Bezier curves are really nice curves and easy to implement.

More can be found here: http://en.wikipedia.org/wiki/B%C3%A9zier_curve

More technical definition can be found on Wolfram Mathworld: http://mathworld.wolfram.com/BezierCurve.html

#4938538 How to code a swinging movement

Posted by on 08 May 2012 - 06:20 PM

If you want to slowly reduce the peak height, you could always do something like intialAngle *= friction, to decrease the max height geometrically.

#4919665 COM as a way to implement the use of STL containers across a DLL

Posted by on 05 March 2012 - 09:21 PM

As long as the implementation is completely hidden and the interface contains only legal types, then it shouldn't be a problem.

Would something like std::string be a legal type? Or should I resort to C types only?

EDIT: I should be able to return COM interface pointers, correct?