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14 May 2013 - 06:36 AM
I forgot to put the vehicle in rest state before adding it to scene.
31 March 2013 - 04:44 AM
26 January 2013 - 02:32 AM
maybe m_pRenderTargetView and swap chain are the same before the shutdown.
16 January 2013 - 01:59 AM
I'm working with DX9 and my answer may not help you so much but check the return value of ClearDepthStencilView.
In dx9 this function can fail if you don't have stencil information in depth buffer.
28 December 2012 - 02:38 AM
I had exactly the same problem.I tracked the normal transform and I found the problem.
for me changing :
solved it or you can transpose the world matrix before multiply it.
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