Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


BinaryDeadBeef

Member Since 01 Dec 2011
Offline Last Active May 05 2013 09:14 AM

Posts I've Made

In Topic: hwnd issues relating to DirectX10 project framework

02 December 2011 - 07:28 PM

The issue has been resolved. The HWND element in create a window was not communicating with createdeviceandswapchain outPutwindow

In Topic: hwnd issues relating to DirectX10 project framework

02 December 2011 - 09:22 AM

Thanks for the replies so far, I've applied what you've all said, eliminated those problems. But now there's 'this', a picture will convery the information better perhaps:
Posted Image

In Topic: hwnd issues relating to DirectX10 project framework

01 December 2011 - 04:12 PM

I wrote the application frame work out again, I'm down this error now:

m_dxd3d CXX0030: expression cannot be evaluated.

When called from my render method:

void dxSystem::render()
{
m_dxd3d->beginScene();

m_dxd3d->endScene();

}

my render method is what is called in winMain.cpp

begin scene just contain the standard functions:

ClearRenderTargetView()
ClearDepthStencilView()

and

Present()

Thanks

In Topic: hwnd issues relating to DirectX10 project framework

01 December 2011 - 10:19 AM

I'm currently rewriting large areas of the framework, trying to eliminate issues with resources not getting allocated correctly. This should hopefully narrow the problem down.

PARTNERS