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BinaryDeadBeef

Member Since 01 Dec 2011
Offline Last Active May 05 2013 09:14 AM

Posts I've Made

In Topic: hwnd issues relating to DirectX10 project framework

02 December 2011 - 07:28 PM

The issue has been resolved. The HWND element in create a window was not communicating with createdeviceandswapchain outPutwindow

In Topic: hwnd issues relating to DirectX10 project framework

02 December 2011 - 09:22 AM

Thanks for the replies so far, I've applied what you've all said, eliminated those problems. But now there's 'this', a picture will convery the information better perhaps:
Posted Image

In Topic: hwnd issues relating to DirectX10 project framework

01 December 2011 - 04:12 PM

I wrote the application frame work out again, I'm down this error now:

m_dxd3d CXX0030: expression cannot be evaluated.

When called from my render method:

void dxSystem::render()
{
m_dxd3d->beginScene();

m_dxd3d->endScene();

}

my render method is what is called in winMain.cpp

begin scene just contain the standard functions:

ClearRenderTargetView()
ClearDepthStencilView()

and

Present()

Thanks

In Topic: hwnd issues relating to DirectX10 project framework

01 December 2011 - 10:19 AM

I'm currently rewriting large areas of the framework, trying to eliminate issues with resources not getting allocated correctly. This should hopefully narrow the problem down.

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